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Knuckles' Heist + SRB2 2.2 Xmas (ft. fung)

cup of cake

Member... or am i?
Inspired by Saxashitter's Fang's Heist (peak gamemode), this gamemode is basically competitive emerald hunt.
Each team's goal is to get the required amount of shards before the other team does.
Of course, there's a few things to spice it up:

- Items: Give some rings to roll an item.
- Special Items: A few items will be extra-powerful and very rare. (expect this feature to change over time)
- PvP: I'm not sure how this will work... Be prepared to see something similar to fang's heist i guess. (press fire, activate an insta-shield type of thing)
Each hit will make you drop one shard, and a death will make you drop 3 shards.

Maps: This gamemode will work with Match maps, but will also include a few of it's own. They're not in a screenshottable state yet though.

As for progress? I've got the main gameplay loop done and a few of the items.
(dont worry i wont forget about srb2 xmas 2.2 for those who care)

EDIT: If you're here for SRB2 2.2 Xmas, go check the most recent posts i made.
 

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Allright, update time!

- New items have been added, one of them being a throwable bomb (i don't want to spoil everything the gamemode has)
throws a bomb (and gives you 50 shards because srb2 does shit i don't ask it to)

- New map: Pipe Mayhem
The main structure of the map is done, so i tought i'd post it here.

- You can now change some parts of the gamemode (rings per powerup, custom hud, items...)
You can see in the gif i set rings per powerup to 0 to make testing easier.

- Fung. (tell me if you'd like to see other characters added as part of this gamemode)

Uh, that's all. kthxbye :wonderful:
 

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Allright, update time!

- New items have been added, one of them being a throwable bomb (i don't want to spoil everything the gamemode has)
throws a bomb (and gives you 50 shards because srb2 does shit i don't ask it to)

- New map: Pipe Mayhem
The main structure of the map is done, so i tought i'd post it here.

- You can now change some parts of the gamemode (rings per powerup, custom hud, items...)
You can see in the gif i set rings per powerup to 0 to make testing easier.

- Fung. (tell me if you'd like to see other characters added as part of this gamemode)

Uh, that's all. kthxbye :wonderful:
I think ppl are going to murder others over a game of this
 
NEW UPDATE aYaY:

- Power Bubble
Press spin mid-air to spawn a bubble: saving yourself from undesirable situations, just like NSMBW!
Keep in mind the only way to get out of it is to get popped by another player (or killing yourself).

Maps: Marble Garden is in the works (not screenshottable yet), but pipe mayhem is fully done!!! awesome

- A bunch of new items, including the new...
Pizzaf- wait what

I should probably go bug-fixing next update lol this gamemode is rough asf
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I think ppl are going to murder others over a game of this
Yes. Yes they will.
 

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Okay, well, when i said "added as a part of this gamemode", i didn't mean to add support for them, since this isn't something as complicated as battlemod, i meant to add them in proper.
Like, as actual characters you can use outside and inside of the gamemode.

Either that, or i could make some special items exclusive to some characters, Mario Kart Double Dash style. (i told you that feature would change)

I'll keep your suggestions in mind for later though.
In terms of addon characters? I’d probably wanna see s3 Sonic or CD Sonic
weegee....(pls)
 
Due to me now being part of the SLDC3, i will be putting Knuckles' Heist and SRB2 Xmas 2.2 on pause for... let's say a week. I pinky promise i'll start working on it again when the time is...well, not now.
 
Knuckles' Heist has now started work again! Unfortunately, i don't have much to show for this time, (they were bugfixes after all):
- Commands now actually work.
- Match compatibility is really messed up but i guess it works (🙏:blink:)
- Fixed after-effects not being colored. (i forgot to say i added that lol)

On another note... i've been thinking of hosting an early beta to test out the gamemode sometime, so stay tuned if that ever happens.
I think i'll also merge this thread and 2.2 xmas, because why not.
So, um, about 2.2 xmas, Egg Arena is now done, i guess.
 
Ooookay, i'm too lazy to post images, so you'll have to belive me with what's in this update. (gimme a break im going to sleep in 2 minutes:devastation:)
- New map: Westopolis
Yep, the one from shadow '05.
- A bunch of new items, this time mostly on the offensive side (things like bounce rings, grenades, etc...), and now brak eggman is an enemy you can spawn in. Because why not. It's my mod, and if you don't like it, then go make your own gamemode. lol. simpleton.
- Marble Garden got a bit more work
- Power Bubble is now fully functional

- Snowy mountain has started developpement for the xmas side of things

And for the few people who kept commenting fung:
- Fung is getting a resprite in the style of Pizza Tower (it's for a good reason i swear)
- Fung's Air Drill (mapped to jump + back) has been changed to a bounce. Not only does it serve it's position better as a slower but higher jump, it also doesn't break literally every other ability upon use, and can chain into those aswell.

Time to get a bad night's sleep and dream about anything else i could add.

Also, i lied. I have a sprite of fung on my phone for some reason, so here you go.
 

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Ooookay, i'm too lazy to post images, so you'll have to belive me with what's in this update. (gimme a break im going to sleep in 2 minutes:devastation:)
- New map: Westopolis
Yep, the one from shadow '05.
- A bunch of new items, this time mostly on the offensive side (things like bounce rings, grenades, etc...), and now brak eggman is an enemy you can spawn in. Because why not. It's my mod, and if you don't like it, then go make your own gamemode. lol. simpleton.
- Marble Garden got a bit more work
- Power Bubble is now fully functional

- Snowy mountain has started developpement for the xmas side of things

And for the few people who kept commenting fung:
- Fung is getting a resprite in the style of Pizza Tower (it's for a good reason i swear)
- Fung's Air Drill (mapped to jump + back) has been changed to a bounce. Not only does it serve it's position better as a slower but higher jump, it also doesn't break literally every other ability upon use, and can chain into those aswell.

Time to get a bad night's sleep and dream about anything else i could add.

Also, i lied. I have a sprite of fung on my phone for some reason, so here you go.
So this is now the fung, knuckles' heist and srb2 xmas thread?
 
So this is now the fung, knuckles' heist and srb2 xmas thread?
Well, fung and srb2 xmas are going to be in knux's heist, but i also want them to be seperate addons... aghaghaghagha just consider this a general wip thread not dedicated to any one mod.
 
Ooookay, i'm too lazy to post images, so you'll have to belive me with what's in this update. (gimme a break im going to sleep in 2 minutes:devastation:)
- New map: Westopolis
Yep, the one from shadow '05.
- A bunch of new items, this time mostly on the offensive side (things like bounce rings, grenades, etc...), and now brak eggman is an enemy you can spawn in. Because why not. It's my mod, and if you don't like it, then go make your own gamemode. lol. simpleton.
- Marble Garden got a bit more work
- Power Bubble is now fully functional

- Snowy mountain has started developpement for the xmas side of things

And for the few people who kept commenting fung:
- Fung is getting a resprite in the style of Pizza Tower (it's for a good reason i swear)
- Fung's Air Drill (mapped to jump + back) has been changed to a bounce. Not only does it serve it's position better as a slower but higher jump, it also doesn't break literally every other ability upon use, and can chain into those aswell.

Time to get a bad night's sleep and dream about anything else i could add.

Also, i lied. I have a sprite of fung on my phone for some reason, so here you go.
totally fungullor
 
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