cup of cake
Member... or am i?
Inspired by Saxashitter's Fang's Heist (peak gamemode), this gamemode is basically competitive emerald hunt.
Each team's goal is to get the required amount of shards before the other team does.
Of course, there's a few things to spice it up:
- Items: Give some rings to roll an item.
- Special Items: A few items will be extra-powerful and very rare. (expect this feature to change over time)
- PvP: I'm not sure how this will work... Be prepared to see something similar to fang's heist i guess. (press fire, activate an insta-shield type of thing)
Each hit will make you drop one shard, and a death will make you drop 3 shards.
Maps: This gamemode will work with Match maps, but will also include a few of it's own. They're not in a screenshottable state yet though.
As for progress? I've got the main gameplay loop done and a few of the items.
(dont worry i wont forget about srb2 xmas 2.2 for those who care)
EDIT: If you're here for SRB2 2.2 Xmas, go check the most recent posts i made.
Each team's goal is to get the required amount of shards before the other team does.
Of course, there's a few things to spice it up:
- Items: Give some rings to roll an item.
- Special Items: A few items will be extra-powerful and very rare. (expect this feature to change over time)
- PvP: I'm not sure how this will work... Be prepared to see something similar to fang's heist i guess. (press fire, activate an insta-shield type of thing)
Each hit will make you drop one shard, and a death will make you drop 3 shards.
Maps: This gamemode will work with Match maps, but will also include a few of it's own. They're not in a screenshottable state yet though.
As for progress? I've got the main gameplay loop done and a few of the items.
(dont worry i wont forget about srb2 xmas 2.2 for those who care)
EDIT: If you're here for SRB2 2.2 Xmas, go check the most recent posts i made.
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