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Ice Climbers in SRB2 (WIP)

Quattro

local pyromaniac
For the past month or so, I've been working on modding the ice climbers into srb2.
I currently don't have any sprites for the characters yet, but I do have some 3D models I made in blender

I also have a demo version of this mod if you're interested



This is what adhd hyperfixations lead to
XTRAA0.png




Add this into your models.dat file to use the models:
popo ICIES/POPO.md3 3.8 0.0
nana ICIES/NANA.md3 3.8 0.0

Recommended settings for models:
Frame Interpolation - Sometimes/Off
Ambient Lighting - On



Double Jump
View attachment srb20073.gif

Blizzard

Landing on the ground if you use this in the air instantly ends the move
View attachment srb20075.gif

render
nana render.png

Using popo's hammer smash you can trigger a desync, allowing you to control both climbers simultaneously.
As long as popo isn't on the ground or hurt when any of nana's moves end, you can desync for pretty much as long as you want.

Also, nana locks onto any nearby enemies nearby if she spots them.
View attachment srb20077.gif


You can even jump bosses with this!
Look at poor eggman 😭
View attachment srb20085.gif

When either climber gets hurt, nana will get angry and attack the nearest enemy with her jump (doesn't work on bosses)
(the code for this is lowkey a little wonky, but it still works usually)

She also attempts to collects rings dropped by popo if no enemies are detected (very useful in bossfights)
View attachment srb20081.gif

When you beat a level, nana cheers
View attachment srb20086.gif


When popo dies, nana will cry
poor baby :(
View attachment srb20088.gif

When going into a nights special stage, the game will randomly pick between you playing as either ice climber in the special stage

Popo
View attachment srb20091.gif

Nana
View attachment srb20092.gif





I plan to add some sort of duo ability in the future (Squall Hammer, Belay)
but right now I can't figure out how to add it in with Lua

I also want to find a way to use Nana's AI in multiplayer modes
 

Attachments

  • IcsDemo.zip
    25.5 MB · Views: 47
  • srb20076.gif
    6 MB · Views: 34
  • srb20074.gif
    2.2 MB · Views: 37
For the past month or so, I've been working on modding the ice climbers into srb2.
I currently don't have any sprites for the characters yet, but I do have some 3D models I made in blender

I also have a demo version of this mod if you're interested



This is what adhd hyperfixations lead to
View attachment 192073



Add this into your models.dat file to use the models:
popo ICIES/POPO.md3 3.8 0.0
nana ICIES/NANA.md3 3.8 0.0

Recommended settings for models:
Frame Interpolation - Sometimes/Off
Ambient Lighting - On



Double Jump
View attachment 192074

Blizzard

Landing on the ground if you use this in the air instantly ends the move
View attachment 192076

render
View attachment 192092

Using popo's hammer smash you can trigger a desync, allowing you to control both climbers simultaneously.
As long as popo isn't on the ground or hurt when any of nana's moves end, you can desync for pretty much as long as you want.

Also, nana locks onto any nearby enemies nearby if she spots them.
View attachment 192078


You can even jump bosses with this!
Look at poor eggman 😭
View attachment 192079

When either climber gets hurt, nana will get angry and attack the nearest enemy with her jump (doesn't work on bosses)
(the code for this is lowkey a little wonky, but it still works usually)

She also attempts to collects rings dropped by popo if no enemies are detected (very useful in bossfights)
View attachment 192080

When you beat a level, nana cheers
View attachment 192081


When popo dies, nana will cry
poor baby :(
View attachment 192082

When going into a nights special stage, the game will randomly pick between you playing as either ice climber in the special stage

Popo
View attachment 192083

Nana
View attachment 192084





I plan to add some sort of duo ability in the future (Squall Hammer, Belay)
but right now I can't figure out how to add it in with Lua

I also want to find a way to use Nana's AI in multiplayer modes
Finally, Ice Climbers content anywhere on the internet. This is peak.
 
UPDATE: added Squall Hammer as a duo ability.
when nana is close enough to popo and both climbers aren't hurt, press custom1 to activate it.

Also made nana automatically latch onto popo when he uses airblizz, and she's close enough.

View attachment 193072
idk why the gif is so goddamn fast for no reason
holy peakness i love it so much (i feel like they are a little op though, i don't even think tails goes that high)
 
holy peakness i love it so much (i feel like they are a little op though, i don't even think tails goes that high)


It's a reward for keeping them together, only catch is that you have to spam custom 1 and/or jump to get max height.

I am considering nerfing it a bit tho cuz I don't want them to be too op.
 
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