Quattro
local pyromaniac
For the past month or so, I've been working on modding the ice climbers into srb2.
I currently don't have any sprites for the characters yet, but I do have some 3D models I made in blender
I also have a demo version of this mod if you're interested
This is what adhd hyperfixations lead to
Add this into your models.dat file to use the models:
popo ICIES/POPO.md3 3.8 0.0
nana ICIES/NANA.md3 3.8 0.0
Recommended settings for models:
Frame Interpolation - Sometimes/Off
Ambient Lighting - On
When either climber gets hurt, nana will get angry and attack the nearest enemy with her jump (doesn't work on bosses)
(the code for this is lowkey a little wonky, but it still works usually)
She also attempts to collects rings dropped by popo if no enemies are detected (very useful in bossfights)
View attachment srb20081.gif
I plan to add some sort of duo ability in the future (Squall Hammer, Belay)
but right now I can't figure out how to add it in with Lua
I also want to find a way to use Nana's AI in multiplayer modes
I currently don't have any sprites for the characters yet, but I do have some 3D models I made in blender
I also have a demo version of this mod if you're interested
This is what adhd hyperfixations lead to
Add this into your models.dat file to use the models:
popo ICIES/POPO.md3 3.8 0.0
nana ICIES/NANA.md3 3.8 0.0
Recommended settings for models:
Frame Interpolation - Sometimes/Off
Ambient Lighting - On
Double Jump
View attachment srb20073.gif
Blizzard
Landing on the ground if you use this in the air instantly ends the move
View attachment srb20075.gif
render
View attachment srb20073.gif
Blizzard
Landing on the ground if you use this in the air instantly ends the move
View attachment srb20075.gif
render
Using popo's hammer smash you can trigger a desync, allowing you to control both climbers simultaneously.
As long as popo isn't on the ground or hurt when any of nana's moves end, you can desync for pretty much as long as you want.
Also, nana locks onto any nearby enemies nearby if she spots them.
View attachment srb20077.gif
You can even jump bosses with this!
Look at poor eggman
View attachment srb20085.gif
As long as popo isn't on the ground or hurt when any of nana's moves end, you can desync for pretty much as long as you want.
Also, nana locks onto any nearby enemies nearby if she spots them.
View attachment srb20077.gif
You can even jump bosses with this!
Look at poor eggman

View attachment srb20085.gif
When either climber gets hurt, nana will get angry and attack the nearest enemy with her jump (doesn't work on bosses)
(the code for this is lowkey a little wonky, but it still works usually)
She also attempts to collects rings dropped by popo if no enemies are detected (very useful in bossfights)
View attachment srb20081.gif
When you beat a level, nana cheers
View attachment srb20086.gif
When popo dies, nana will cry
poor baby :(
View attachment srb20088.gif
View attachment srb20086.gif
When popo dies, nana will cry
poor baby :(
View attachment srb20088.gif
When going into a nights special stage, the game will randomly pick between you playing as either ice climber in the special stage
Popo
View attachment srb20091.gif
Nana
View attachment srb20092.gif
Popo
View attachment srb20091.gif
Nana
View attachment srb20092.gif
I plan to add some sort of duo ability in the future (Squall Hammer, Belay)
but right now I can't figure out how to add it in with Lua
I also want to find a way to use Nana's AI in multiplayer modes