Srb2 o3ds release

stickmanguy2

Working on cube mod lol and i can code a bit
js follow readme.txt if and extract the zip AND IM NOT FIXING BUGS CUZ I QUIT ok now do whatever

Update 1 : Ds2 and cez2 are possible but have a possibility of crashing A LOT

Update 2 : I have made 2 more builds that can be used
Pictures.3dsx = way smaller draw distance and actively draws the stage improving performance but not getting rid of stuttering and erz2 can't load
srb2_3ds_old3ds_arid canyon one I forgot the name.3dsx = makes the texture quality of enemies skybox etc wayyyyyyyyyyy lower (like a fart) but erz2 is able to load so maybe campaign is completable
Setup for both is still the same
Assets are here

UPDATE 3 : Got rid of the other builds cuz theyre actually useless so js use the one below as it actually is good
 

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When I run it on the emulator, it says that srb2.wad and srb2.srb are missing.
 

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I think this looks really cool, and I tried installing it, but I just don't have an srb2.wad for some reason.

I have a bunch of .dtas, and the .srb, but even with putting all those in I can't seem to get it running.
 
directory.png

these are in the srb2 folder in the Nintendo 3DS folder of the sdmc in the citra-emu folder.
I'm booting up the game by running the 3dsx file which starts citra. I don't know what I'm doing incorrectly.
 
Ur missing some assets so get them from above specifically srb2 opengl.bat
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these are in the srb2 folder in the Nintendo 3DS folder of the sdmc in the citra-emu folder.
I'm booting up the game by running the 3dsx file which starts citra. I don't know what I'm doing incorrectly.
And for the life of me not Nintendo 3ds folder js 3ds (if it ain't there then create it and in it make an srb2 folder)
 

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Oh mb u should use the arid canyon fix cuz it actually can finish the game but js has lower textures but if u want us skip that part
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And I believe saves with data on it seems to freeze the display but it can be fixed by js going to a save with no data in it
 

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