• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.
  • We've updated our submissions guidelines to address AI generated content, take a look at them here.

"Open World" Greenflower! (WIP)

Perniczny

open world map guy
Version: 0.5!
MODIFY: Yes
MAINTAIN: In my absence
The map file is in the attachments!​


WARNING: This map was not tested on the Software Renderer. It is expected that you play it using OpenGL. However I may try to optimize it, but it's not the main priority right now ('cuz im a very amateur map creator)
I had a Robo Blast playing this
- Sonic

Have you ever wanted to jump, thok, fly and glide around big maps in the style of the main SRB2 campaign? No? Well, you still clicked on the page...

Over the past few days I've been working on a Greenflower Zone map inspired by Neo Palmtree (Gameplay), the SRB2 Multiplayer maps and SRB2 Generations (style). and I decided I want to share what I've finished so far, in the form of screenshots and even a map file!

Note: There's a lot of empty areas but you shouldn't pay attention to them, they're just placeholders


Feedback would be very appreciated!

also this is uh my first ever forum post so uh yeah


CHANGELOG:

v0.1 = the first release! ~ July 20, 2026
v0.2 = added a tunnel, some more hills, and most importantly expanded the spawn area ~ July 20, 2026
v0.3 = made the tunnel wider, made some of the slopes at the spawn wider, added a mountain with an open interior (and some slopes at the top, but keep in mind that it isn't finished and i'll add more...), a big lake with a lot of things to do next do it, plenty of hidden speed shoe monitors, and more! can you find them all? ~ July 22, 2026
v0.31 = added slope skew to a lot of textures and realigned them, and added one more speed shoe monitor somewhere ~ July 22, 2026
v0.32 = another patch dedicated to fixing some... pretty obvious mistakes with the textures. i realigned some of them, added gfzgrass to the edges of hills that didn't have it... its kinda dumb but it is what it is ~ July 24, 2026
v0.4:
So, whenever you spawned in, the console showed a warning that there were no player spawns (because there weren't). Now i placed spawns for all 32 players.
I added a huge open area with water and some hills for y'all to swim and run around in. it was designed mostly with faster characters from mods in mind, but i've playtested it with vanilla characters and this area is also fun when you play them! I changed most of the spherical platforms in the level to have more sides so they look cleaner, visually improved the level, added another tunnel that looks awesome. the area added in v0.3 was expanded upon (not by that much), i also added a small area where you can climb some hills. you know the big mountain in the center of the level? well, now you can FINALLY get up there as anyone other than tails or knuckles! you can find… a very… rough looking house up there. i tried my best ok
there are now some character specific secrets… and probably way more things that i forgot because of how massive this update is! ~ July 28, 2026
Added a BUNCH of floating platforms, more decorations, removed some terrain at the beginning to make the map less cramped and a lot more because i've done so many things that i forgot what i added. Oh yeah i also reworked the platforming area that lets you get up on the huge mountain and it looks way better. Oh yeah i also made the map a little less boxy in some spots that's cool right ~ September 5th, 2026
 

Attachments

  • Zrzut ekranu 2026-07-20 151309.png
    Zrzut ekranu 2026-07-20 151309.png
    898.9 KB · Views: 133
  • Zrzut ekranu 2026-07-20 151157.png
    Zrzut ekranu 2026-07-20 151157.png
    1.4 MB · Views: 124
  • Zrzut ekranu 2026-07-20 150414.png
    Zrzut ekranu 2026-07-20 150414.png
    2.1 MB · Views: 131
  • Zrzut ekranu 2026-07-22 155728.png
    Zrzut ekranu 2026-07-22 155728.png
    1.5 MB · Views: 58
  • Zrzut ekranu 2026-07-22 155823.png
    Zrzut ekranu 2026-07-22 155823.png
    723.8 KB · Views: 61
  • Zrzut ekranu 2026-07-28 151528.png
    Zrzut ekranu 2026-07-28 151528.png
    1.1 MB · Views: 32
  • Zrzut ekranu 2026-07-28 151628.png
    Zrzut ekranu 2026-07-28 151628.png
    1.7 MB · Views: 34
  • Zrzut ekranu 2026-07-28 151425.png
    Zrzut ekranu 2026-07-28 151425.png
    2.1 MB · Views: 40
  • owgfz0p5.wad
    2 MB · Views: 15
Last edited:
This is promising! Obviously, it's not done yet, as evidenced by the large, empty space in the rest of the level, which isn't exactly a valid reason to hate on the level and give no constructive feedback, unlike what another person on here thinks, (i learned this was an injoke, which i kinda wish was communicated a bit more, but that's just me) but what you do have is very pretty and well-made! I feel like it could resemble GFZ1 a bit more, but I really love the feel of this as it kind of resembles a calm, little garden(for lack of a better descriptor).
One of my gripes is that many parts feel a little tight or cramped, mostly due to paths being a little too small, or geometry being too close to each other, but that's an easy fix and honestly not THAT bad anyway.
Overall, it's really good! And I'm sure it'll be even better later on.
 
Last edited:
This is promising! Obviously, it's not done yet, as evidenced by the large, empty space in the rest of the level, which isn't exactly a valid reason to hate on the level and give no constructive feedback, unlike what another person on here thinks, but what you do have is very pretty and well-made! I feel like it could resemble GFZ1 a bit more, but I really love the feel of this as it kind of resembles a calm, little garden(for lack of a better descriptor).
One of my gripes is that many parts feel a little tight or cramped, mostly due to paths being a little too small, or geometry being too close to each other, but that's an easy fix and honestly not THAT bad anyway.
Overall, it's really good! And I'm sure it'll be even better later on.
I think im gonna keep most of the geometry pretty close in what i already built but i'm prolly gonna make the rest... well less cramped
Post automatically merged:

I think im gonna keep most of the geometry pretty close in what i already built but i'm prolly gonna make the rest... well less cramped
well...

i made some slopes at the beginning a little wider because it looks better and it also PLAYS better
i also made the tunnel wider
 
Last edited:
Having large empty areas at first is a common feature in WIP maps since they act as placeholders for more complex geometry and layouts. A general rule of thumb I go by at least is to hold final thoughts until it debuts in Addons & More (even then, it varies based on what is there vs. the final design targets).

Though on the map itself, keep in mind that unless the intent is to design it with the expectation of using OpenGL, you are going to need to learn many, if not all of the optimization tricks to ensure that open world will run at a decent framerate (though it depends on just how open whether that is simply larger than SRB2's vanilla levels or trying to get something closer to Frontiers).
 
Having large empty areas at first is a common feature in WIP maps since they act as placeholders for more complex geometry and layouts. A general rule of thumb I go by at least is to hold final thoughts until it debuts in Addons & More (even then, it varies based on what is there vs. the final design targets).

Though on the map itself, keep in mind that unless the intent is to design it with the expectation of using OpenGL, you are going to need to learn many, if not all of the optimization tricks to ensure that open world will run at a decent framerate (though it depends on just how open whether that is simply larger than SRB2's vanilla levels or trying to get something closer to Frontiers).
yeah the expectation is using OpenGL and i shouldve said that in the description of the map. in fact i'll do that right now
 
Hello i'm here to show y'all some things that will come in the next update to the map

the big thing i've been working on is a mountain interior. it's not finished yet as i'm going to add another exit

there's also this big lake pretty close to it with some slopes and such

the update should come out soon but i honestly want to add like way more stuff
 

Attachments

  • Zrzut ekranu 2026-07-21 223048.png
    Zrzut ekranu 2026-07-21 223048.png
    1.6 MB · Views: 43
  • Zrzut ekranu 2026-07-21 223115.png
    Zrzut ekranu 2026-07-21 223115.png
    1.8 MB · Views: 37
Dobrze spotkać innego polaka tutaj, wygląda bardzo fajnie... :3

(Translation: It's nice to find another Pole here, looks very nice... :3)
 
Greenflower act 4
not really
Post automatically merged:

Dobrze spotkać innego polaka tutaj, wygląda bardzo fajnie... :3

(Translation: It's nice to find another Pole here, looks very nice... :3)
thx
Post automatically merged:

Dobrze spotkać innego polaka tutaj, wygląda bardzo fajnie... :3

(Translation: It's nice to find another Pole here, looks very nice... :3)
thx
Post automatically merged:

not really
Post automatically merged:


thx
Post automatically merged:


thx
i did not mean to reply to this twice
 
Last edited:
Here's some teasers for the next update (v0.4)

i'll admit i havent done much work on the map today but i want to keep this forum post somewhat active... so what better way is there to do so than posting some screenshots?

don't mind the misaligned textures i fixed them after i made the screenshots

the update will have much more to it than this but this is what i want to show off for the time being
Post automatically merged:

EVEN MORE teasers!

Im trying to make the map look a little less boxy in some areas and i even completely remade the slope in the last screenshot because it took up way too much space and was super annoying
Post automatically merged:

my last 2 posts got merged

So like

the first 2 screenshots are from the first post and the rest is from the second one
 

Attachments

  • Zrzut ekranu 2026-07-24 214133.png
    Zrzut ekranu 2026-07-24 214133.png
    1.7 MB · Views: 35
  • Zrzut ekranu 2026-07-24 213939.png
    Zrzut ekranu 2026-07-24 213939.png
    1.3 MB · Views: 36
  • Zrzut ekranu 2026-07-25 135316.png
    Zrzut ekranu 2026-07-25 135316.png
    1.6 MB · Views: 29
  • Zrzut ekranu 2026-07-25 195133.png
    Zrzut ekranu 2026-07-25 195133.png
    1.6 MB · Views: 28
  • srb20010.gif
    3.9 MB · Views: 35
  • srb20011.gif
    4.7 MB · Views: 34
Last edited:
I think im gonna keep most of the geometry pretty close in what i already built but i'm prolly gonna make the rest... well less cramped
Post automatically merged:


well...

i made some slopes at the beginning a little wider because it looks better and it also PLAYS better
i also made the tunnel wider
yo when i feel like doing it (IF i feel like doing it) im genuinely making the tunnel even wider its not good enough
plus it looks bad so i might as well make it look better too but thats for way later
 

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top