Kaizo SRB2

[Open Assets] Kaizo SRB2 v1.0.6

This content may be freely modified and/or maintained by anyone.

Tarregor

Member
Tarregor submitted a new resource:

Kaizo SRB2 - With difficulty ranging from "Training Wheels" to "Nigh-Impossible"

NOTE TO JUDGES: RELEASE THIS ON CHRISTMAS DAY IF POSSIBLE.
This mod contains the following mods: Harder Enemies, & No Online Multiplayer Unlockables/Emblems.

This is a Kaizo mod. I'll write the rest of this overview later.

Credits:
Othius: Helped with some linedef executors for the final boss
Cobalt'nt: Helped me a bit with Harder Enemies[add the hyperlink later]
Me: Did everything else

Read more about this resource...
 
Tarregor updated Kaizo SRB2 with a new update entry:

Day 1 Patch

-updated to v1.0.8 of Harder Enemies, which made 1 spikeball instead of 2 rotate around egg guards & big floating mines in order to slightly reduce lag
-corrected the text of the starting informational cutscene to not reflect an alpha version of the mod
-replaced the 3rd titlescreen demo with a better one
-removed the skim from the start of KSZ1 since that guy's placement was kinda unfair
-added & moved the spikes in front of the 1st floor->ceiling crushers in KSZ1
-for both environmental...

Read the rest of this update entry...
Post automatically merged:

Welcome to releases, however I am gonna ask you to post some videos or overall proof of later levels being actually possible to beat. The mod makes numerous claims of it being possible in Ultimate mode with all vanilla characters, after all.
That'll take a while, but I'll do it if I can figure out how to get Ubuntu to work on Virtualbox and SRB2 to work on that and then learn LibTAS. In the meantime, I did already make sure that all the environmental hazards are bypassable as all vanilla characters without getting hurt. The bosses weren't so easy to test, however.
 
Last edited:
I've now gotten Ubuntu to work, I've gotten SRB2 to work on Ubuntu(though it ain't quite as responsive as the PC version), and I've gotten LibTAS to work. I'll probably get started on a LOTAD(Low-Optimization-Tool-Assisted Demonstration) of the addon as Fang tomorrow.
 
Tarregor updated Kaizo SRB2 with a new update entry:

v1.0.2(Embarrassing Update)

Okay so I thought I could get away with theoretical testing for some parts of the mod; turned out I was wrong, mainly for KSS5, KSS6, & KRZ2. Now the game can really be beaten in Ultimate Mode with 7 Emeralds as any base character.

I also completed a Low-Optimization Tool-Assisted Demonstration of the mod as Fang in Ultimate Mode with 7 Emeralds; the link will be provided in a separate post since this post, iirc, will automatically be spoilered and you wouldn't see it otherwise.

So anyway...

Read the rest of this update entry...
Post automatically merged:

I've finally finished proving that this mod can be beaten; I admittedly had to make a few changes, specifically to the timers in Kaizo Special Stage 5 & 6, and one of the environmental hazards in Kaizo Rock Zone 2's left side, to make the mod beatable as Fang; in the case of said environmental hazard, I'd simply forgotten to test that as Fang, but for the special stage timers I had to use theoretical means to test those since I wasn't exactly skilled enough to beat those without savestates and I didn't know how to install libTAS at time:
I would also post the input file, but this website doesn't support that and I don't feel like firing up my old mediafire account
 
Last edited:
Tarregor updated Kaizo SRB2 with a new update entry:

v1.0.2b Starposts in KVZ & KRZ

-decided to be merciful enough to make KVZ & KRZ no longer have less starposts than the unmodified versions of their stages
-moved the jetty-syn gunners after the 1st door in KRZ2 since they were unfair being placed so close to a starpost, and replaced them with jetty-syn bombers

The Bosses-only & Special-Stages-only versions of the mod are unaffected by this update.

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

v1.0.3

The Special-Stages-only version of this addon is unaffected by this update:

-removed a duplicate lua hook and some stuff from harder enemies that ain't used in the kaizo stages
-fixed the spoke count for the spring maces in the multiplayer reset chambers in the boss rooms
-moved the red buzz next to the one KHZ1 starpost away from said starpost so it wont kill you when you respawn; this mod ain't supposed to troll you
-corrected the starting heights of some buzzes in KHZ2 that spawned on...

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

v1.0.4

-made KSS3 have a longer timer since it's only the 3rd special stage
-made the chaotic glaregoyle section under the button pillar in KSZ1 be filled with rock spawners instead of glaregoyles; it's much more fair now
-made some spikes in KSZ2 not retract
-patched up some cheese in CKZ1 that idk how to describe
-removed the egg guard in CKZ2 that spawned too close to a starpost
-lowered the heights of the adds in CKZ3 so that you can't use them to cheese the boss fight
-made the buttons in CKZ3...

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

new anti-cheese(v1.0.5)

The Bosses-only version of this mod is unaffected by this patch.
-fixed an unpegged midtexture on the ceiling at the end of KFZ2
-replaced a slightly unfair red buzz after the 1st lower checkpoint in KHZ1 with a yellow buzz, which won't be unfair
-made the 2nd turret in KHZ1 initially face towards the player, instead of away from the player
-changed the 2nd crusher cycle in the goop hallway in KHZ2
-made the fish flicky that spawns near the ceiling in KSZ1 spawn just above the water instead...

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

misc. stuff(v1.0.5b)

This doesn't affect the Bosses-only version of this mod
-capitalized the M in Multiplayer for Amy's CSS info
-made a blue crawla that doesn't face the player in KFZ2 face the player
-added an extra bumper to a hazard in the big room in the middle of KFZ2 so you can't just jump around the bumper hazard
-fixed a few textures in CKZ1
-replaced the anti-cheese turn sign leading to the emerald token room in CKZ1 that'd basically told you to get the emerald token via. the backdoor with the...

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

new mechanics for boss #2

-remembered to delete the 3 rings in the goop in KHZ1
-patched up 2 items of cheese in KHZ2
-made the 2nd boss harder
-patched up an item of cheese in CKZ2
-fixed a wrong flat in CKZ2
-lowered the time limit & record attack time emblem requirement for the stage before BKZ1 by 1 minute, and changed the stage's subtitle from nightmare to insane
-changed the difficulty subtitle of BKZ1 from insane to nigh-impossible... the stage isn't actually any harder now; the subtitle just more accurately...

Read the rest of this update entry...
 
Tarregor updated Kaizo SRB2 with a new update entry:

New 5th Boss Mechanics(v1.0.6)

Theres no changes to the special-stages-only version; as such, that version wasn't updated, but the other 2 versions were updated
-re-recorded the 1st & 4th titlescreen demos; the 4th demo ain't broken anymore
-made the crusher section after the middle checkpoint in KHZ2 harder
-made the amy/fang section in the southeast corner of KCZ1 harder
-made KCZ3 harder
-made the amy section in KRZ1 harder
-fixed the subtitle for the 6th boss in the bosses-only version
-made the add in the final boss...

Read the rest of this update entry...
 

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top