Wood Zone

RT∑:)

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I don't think that wood zone was scrapped after all. From the structure of the zone in beta quest, it looks like a ctf level. There's one tower which a flag would be on. Furthermore, I think that Lime Forest Zone is actually Wood Zone.
 
I think that Lime Forest Zone is actually Wood Zone.
I think this mf might be the next MatPat

Jokes aside, it seems plausible that some inspiration was taken from wood zone, as the leafy-ish texture in the zone looks similar to me.

For reference, here's what it wood have looked like.
1782403732380.png
 
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i would, but i've kind of gotten used to the controls of this game's speed.
 
Also, I predict that 2.3 will release near 2028-9

This is because mini-updates release 2 years in between each other. By that logic, 2.2.15 released in Jan 2025 so 2.2.16 will release in 2027.

Therefore, 2.3 might release in 2028-9 because 2.0.7 released in late 2013 while 2.1 was released in early 2014. 2.1.25 also released in August 2019 while 2.2 released in December 2019.

Also, is your name ioDelver or LoDelver?
 
If you want testers for your mod, open a Work in Progress thread. Also, please remove any stolen or entirely AI-generated code before submitting, as that will not be allowed.
Also, can you playtest my character mod?
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This is the version with all the complete abilities. Also, I only worked on the standing sprites, the dead sprite, and a nights sprite. I highly recommend using it with a momentum mod like CrossMomentum because normal SRB2's speed cap doesn't make the mod fun.

Moderator: *snip!*
 
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does it have a standalone page on this site? I take my computer's security seriously, and want to verify this is safe.
 
it doesn't yet, but it's safe. Why would I hack a random stranger on the internet?
 

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it doesn't yet, but it's safe. Why would I hack a random stranger on the internet?
I don't know, it's hard to tell what someone's motive it through a screen.

I loaded the mod and Malwarebytes didn't panic, so i guess and means it's clean. I kinda like playing as this guy, even with no momentum mods. (Though it is jarring when he turns into redhotsonic when he moves).

I do have a few suggestions. You don't have to add them, but here they are regardless:
  • The upperdash might need to be nerfed, have you seen how far that thing sends you?
  • Maybe change up the hover Billybob has so it isn't the same as metal sonic.
  • Perhaps a custom sprite for shooting.
 
First, I made the upperdash that high because I want him to be able to beat srb2 generations and the upper dash is a good height to go over the wall jump walls. Also, in the S_SKIN SOC, the upper dash is just Amy's melee attack but modified. In the same soc file, Amy's S_SKIN has the mindash and maxdash values of 2 to 6, which is why hers is so small. If we modify those values, the melee attack can yeet us.

Also, can you play as Super Billybob?

These are the upcoming super sprites and the real design of Billybob:
 

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If you want people to test your WIP mod, please open a thread in the Works In Progress board rather than using an unrelated thread. Helps people wanting to test mods find it more easily.
 
If you want people to test your WIP mod, please open a thread in the Works In Progress board rather than using an unrelated thread. Helps people wanting to test mods find it more easily.
I forgot how we even got to that.
 

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