friendly reminder

i dont know how to mod
Everyone has to start somewhere. Even the best mods were created by people who at some point had no idea how to mod. If you want specific mods to get made that don't yet exist, the best way to make it happen is to do it yourself. Look at tutorials, get some practice, build up your skills, and from there your own creativity is the limit.

I would also suggest you give the rules another once over, with particular attention to rule 15.
 
if you arent gonna do it yourself then dont expect someone else to do it for you
8 billion people in the world thats why i expected a mod to be made with 2011x
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Everyone has to start somewhere. Even the best mods were created by people who at some point had no idea how to mod. If you want specific mods to get made that don't yet exist, the best way to make it happen is to do it yourself. Look at tutorials, get some practice, build up your skills, and from there your own creativity is the limit.

I would also suggest you give the rules another once over, with particular attention to rule 15.
ok
 
8 billion people in the world thats why i expected a mod to be made with 2011x
You have to narrow it down to the number of people who are interested in Sonic games and can afford the hardware to play them, then look at the segment who plays SRB2 specifically, then the subset of those who have learned modding, then look at whoever prefers working with preexisting content that is open vs. doing their own thing and has the time to do so.

It can be surprising just how difficult it is to find people for a desired project, even if you are willing to carry the weight as the lead in a collaboration. The rule of thumb is that nothing is as easily done as theorized.
 
You have to narrow it down to the number of people who are interested in Sonic games and can afford the hardware to play them, then look at the segment who plays SRB2 specifically, then the subset of those who have learned modding, then look at whoever prefers working with preexisting content that is open vs. doing their own thing and has the time to do so.
And also how many of those people are even aware of the mod and it's open assets status, and then out of them how many care.

The best way to get something that you want made is to do it yourself. You yourself are generally going to be the person who cares about it the most, especially if it's something in which time has passed and nobody else has taken up the mantle yet. You are also the only person who can guarantee it gets made to your personal standards. Nothing missing, nothing extra, nothing that feels off. That only happens if you make it with your own hands. Besides, you might surprise yourself with what you are capable of doing when you stop hesitating and actually try. Too many people these days give up before they even take the first step, and they deprive themselves of the experience of making something of their own. Never convince yourself that you can't do it. If it's something that you want to do, dedicate yourself to it. You may even find it to not be as scary of a prospect as you thought it would be.
 
You have to narrow it down to the number of people who are interested in Sonic games and can afford the hardware to play them, then look at the segment who plays SRB2 specifically, then the subset of those who have learned modding, then look at whoever prefers working with preexisting content that is open vs. doing their own thing and has the time to do so.

It can be surprising just how difficult it is to find people for a desired project, even if you are willing to carry the weight as the lead in a collaboration. The rule of thumb is that nothing is as easily done as theorized.
it aint that deep bro😭😭
 

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