Just a question for any character mod creators out there, when making a character, what takes the most amount of time?
Just wanted a little bit of insight for character modding, that's all.
Nick WolfFang dev here, I released my character like 2 weeks ago. Overall my character took
1 year to complete it. I have some of free time but not that much. I also received collaboration from various members who decided to assist a bit when Nick was a public beta in specific communities.
I ask some tips from them but I try to carry out my project myself (coding, spriting, abilities planning, etc). If I can't do something, I'll ask being aware that they can say "no", or "can't". I'm not a beggar.
I took most of the time is the
Spriting part. Doing my effort to match srb2's spriting style. And not only that, you need to apply art techniques, kind of perspective, smear frames, etc. everything that involves animation in general. Might take less time depending of the sprites details like Anti Aliasing, Shading, etc.
these things isn't that much necessary to fit in srb2 actually, I've seen spriters that uses less of these details and fit's good enough in SRB2.
Nick was not my top priority project to do when developing him. I collaborate for other current projects like Zombie Escape 2, Epic! Murder Mystery, and a bit for Pizza Time Spice Runners since I like those and I felt to help, all of them are w.i.p custom gamemodes. apart from that I learn about other things like 3d modeling for srb2 stuff.
Basically my character is the last thing I wanted to do. If I have the motivation to continue him, I do.
As time gear said,
take your time and don't rush it basically.
Amperbee did a thread about things to consider about character mod making.