I’ve been really excited about this mod, and was really happy to try out this pre-alpha build, and while it’s INCREDIBLY cool, I have… many problems with this that make it INCREDIBLY difficult to play with sometimes, but not in the “Mega Man is hard” kind of difficult, more like the “this ain’t right, I legit can’t proceed” kind of difficult
If I may give some suggestions to make this mod even better, I have a couple remedies for these issues I had
So the first thing I absolutely need to mention is the momentum given by Springs
It’s just not enough, and actively makes it impossible to progress in Act 2 of Techno Hill without abusing a bug in the physics with sideways Springs, Springs in general don’t send you that far, and can lead to softlocks way too often if you’re in a spot without a sideways Spring, and also makes getting the first Chaos Emerald Token in Greenflower Act 1 impossible to grab as a result
Maybe Mega Man and Proto Man “lightweight” so that way Springs send them higher? Or perhaps make them always activate the ability Amy has to make Springs send her higher she hits them with her hammer when Mega Man or Proto Man just touch the Spring so that way they get launched farther, or perhaps Slide momentum can be carried over to Springs too until you hit the ground
Secondly, I need to bring up the Slide and the way speed is built up
Seeing the Slide, I initially thought that maybe it would’ve controlled like Kris’ Slide from Dr. Stephen’s DeltaChars mod, where it would be a rhythm of pressing Spin and *then* pressing Jump, rhythmically gaining speed over time, but I think found out I have to hold Spin and THEN Jump to get the Slide to work and that
That REALLY rubbed me the wrong way admittedly, it is accurate to how the Slide works in the classic games I get that, but it was super uncomfortable to play with
Honestly, I’d really recommend just pressing Spin to automatically perform the Slide instead of holding Spin and THEN pressing Jump, it’s incredibly uncomfortable, and while I sometimes got the rhythm down, it would quickly go away as well
Sure one could say I’m used to how Kris’ Slide and Slide Jump works, but I feel just Sliding automatically with the Spin Button would be a much more comfortable control scheme, so a rhythm can be had with Mega Man and Proto Man
Finally, I did encounter a bug, if you activate the Weapon Menu as you finish a stage, when you load into the next stage, you’ll be locked into that menu even when restarting, softlocking you and making you unable to continue unless you leave the game
Really cool pre-alpha build, but it really needs some adjusting