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Rockman / Mega Man (MegaMan)

I'm still thinking about the location of the boss fights but the custom bosses won't replace the SRB2 bosses (Since Mega Man has the SRB2 weapons page now)
Maybe after finishing an act with at least 50 rings (assuming you didnt remove them or something) you would get transported to a boss room and you fight a robot master for their weapon? Or if not, maybe you could get 1ups/continues depending on how well you did (health remaining, time, etc)
 
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I tried him a bit last night, I got a couple'a things
- I love how he plays, he works real well in both third and first person and you translated him and his gimmicks over to SRB2 super well
- His jump height feels a bit too low, I got stuck in Stage 2 Act 1 at that part where there's a big platform in a jelly lake
- He also feels a bit slow but that might just be me being too used to overpowered characters who can clear titanic gaps in 3 seconds, not saying that I want him to do that, his ground speed just feels a little sluggish
 
- He also feels a bit slow but that might just be me being too used to overpowered characters who can clear titanic gaps in 3 seconds, not saying that I want him to do that, his ground speed just feels a little sluggish
you can gain speed by sliding, jumping, then sliding again as soon as you hit the ground. after a bit you can get pretty fast, but its a little hard to control. also you can gain lots of speed by doing this downhill bc the slide gains more speed
 
you can gain speed by sliding, jumping, then sliding again as soon as you hit the ground. after a bit you can get pretty fast, but its a little hard to control. also you can gain lots of speed by doing this downhill bc the slide gains more speed
I was on controller, I mashed almost every button I could and he just refused to slide
 
I'm having fun with what you've released so far, however I may have found something that's likely unintended. After touching a horizontal spring, Mega Man's next jump has increased height, going back to normal afterwards.
 

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