probably not, not even the dreamcast can handle srb2 iircprobably. It'd be really difficult, but probably.
but if Scratch can handle it the 32X can, too.probably not, not even the dreamcast can handle srb2 iirc
scratch only has that one proof of concept project though. and still, believe it or not. scratch’s sb3s are still more advanced and bigger in file size than 32x files.but if Scratch can handle it the 32X can, too.
I feel the 32X could run a demake, though.scratch only has that one proof of concept project though. and still, believe it or not. scratch’s sb3s are still more advanced and bigger in file size than 32x files.
Yeah!Yeah, it's possible, but quite challenging as you only have 256kb of RAM to work with. But the 32X has power comparable to a mid-range 386 processor or so.
I Would never have thought about Srb2 on the damn Sega 32X of all people.It’s a real port.
SSNTails has a repository of a 32X port of Doom on Github with many branches relating to SRB2 adjacent things. (I.E. things like “chasecam” and “specialstage”)
when'll it be released I'm joking. Take your timeThe coolest part of this is being able to use the FM chips, Chaotix-style.
Nice!The coolest part of this is being able to use the FM chips, Chaotix-style.
One would have to write a new game engine for it to work but anything is possibleYeah, it's possible, but quite challenging as you only have 256kb of RAM to work with. But the 32X has power comparable to a mid-range 386 processor or so.
All evidence points to that being what they’ve done.One would have to write a new game engine for it to work but anything is possible
Who done?All evidence points to that being what they’ve done.