slippery sancocho
Member
I have some questions about sprite coloring and the palette:
When determining the paintable regions of a sprite, I usually convert any shade belonging to the other 16-color rows of the palette (like the 32-47 or 144-159 ranges) to the corresponding shade of green sharing the same column. But what if the non-paintable shade belongs to an 8-color row like 64-71 or 208-215? Or either of the two 4-color rows and the two 12-color ones? Should I still change it to the shade of green below or above it on the palette, or is there another method/rule of thumb I'm missing for this case?
I want to point out that the reference sprites for the glance/drift rows are in the wrong order. They should not be arranged like this:
View attachment 150070
Because otherwise your character will look at the camera like a moron every time you drift. Instead, they should be arranged like this:
View attachment 150074
When determining the paintable regions of a sprite, I usually convert any shade belonging to the other 16-color rows of the palette (like the 32-47 or 144-159 ranges) to the corresponding shade of green sharing the same column. But what if the non-paintable shade belongs to an 8-color row like 64-71 or 208-215? Or either of the two 4-color rows and the two 12-color ones? Should I still change it to the shade of green below or above it on the palette, or is there another method/rule of thumb I'm missing for this case?
Post automatically merged:
Well, if there wasn't before, there is now! I made this myself by copying parts of the picture Zipper sent and pasting/editing them over parts of the asymmetrical template.
View attachment 118930
I want to point out that the reference sprites for the glance/drift rows are in the wrong order. They should not be arranged like this:
View attachment 150070
Because otherwise your character will look at the camera like a moron every time you drift. Instead, they should be arranged like this:
View attachment 150074
Last edited: