I've come to make an announcement:

Charybdizs

What part of 'WINE' don't you understand?
Kart Krew™️
Retired Staff
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In all seriousness, hello everyone! I'd like to announce my departure from the SRB2 staff team where I've functioned as an admin and moderator.

I joined the SRB2 community in 2010, and it was the first online community I truly fell in love with. I learned a lot of really good things from people in the community, and it helped me become a well-rounded person in more ways than one.

When COVID hit in 2020, I was stuck inside with not a whole lot to do besides work on my hobbies. Considering where the community was at that point in time, I jumped at an opportunity to help man the vessel here. Frankly, I'm quite proud of everything I've been able to do, and how far the community has come.

Most notably, I'm really proud of this community for becoming such a welcoming place to budding artists. There used to be this weird uptight attitude when new folks came around and uploaded their first works; people would whip themselves into a worried frenzy about how much worse it was going to make the community for all the artists who have greater skill. I worked really hard to change people's perspective on that, and I'd call it a success. I haven't seen hardly a glimmer of that old mania, and everyone is thriving.

Even still, I'd encourage everyone going forward to remember what the point of a community like this really is: A place for people to figure out how to make things and make them real good. Always remember that, when you're playing through a level pack or trying out some new characters, or what have you. Art can be subversive, art can be individualized, art can be experimental. Cultivate that experimentation and the fun that emerges! Don't let it devolve into popularity contests! Understanding people's subjective goals is the first step in figuring out how to objectively get there.

Also, I'm really proud of the better standards I was able to contribute to for better archival & modernization of old mods.

There's a lot of stuff on the back end that was pretty significant, as well. I actually spent a whole day this past week MASSIVELY decluttering forum permissions (old artifacts left over from when we switched to the new forum software), and making some documentation for future staff. That hopefully saves a lot of people's time in the future and makes it easier for them to figure out.

My main regret is not getting to actually play more SRB2 lately, and not being able to talk about my experiences with people's levels and such.

But that's partly because I was busy with my own projects -- and wow, speaking of that, I'm really proud I was able to finish and publish Dr. Robotnik's Ring Racers. As my pet project, I'm still elated that my friends and I were able to create something so big and so filled to the brim with our own personal passions. Even as I move on to new gamedev endeavors in the future, I don't expect commercial projects will ever be a place where I get quite that level of freedom -- freedom to make something exactly to my personal tastes.
But yeah, that's what I plan on doing from here on out. Going to say goodbye to Sonic (GOODBYE SONIC!!!
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) and work on my own characters, my own brand, and publish my own games. It's what I've always been more interested in, anyhow!

I'll be around a few times now and then, of course ~ and anyone who wants to talk to me knows how to reach me. Thanks for the good times, anyone and everyone who was a part of them over the past 14 years I've been here! Being tuned in and engaging here has helped keep my mind fresh and sharp, even through some pretty rough years in the world beyond, and I'm very thankful for that.
 
It's a shame I haven't got to meet you before your departure, but I've certainly felt your impact across the srb2 community when I first joined back in late 2022.

This community means so much to me in helping me explore my passion for coding and rekindling my passion for art, not to mention all the great friends I ended up making, and I'm not sure if that would still be the case if you weren't leading the charge to make this community a more welcoming place.

I wish you the best of luck in your future ventures, and I thank you deeply for shaping this community into what it is today.
 
It's a shame I haven't got to meet you before your departure, but I've certainly felt your impact across the srb2 community when I first joined back in late 2022.

This community means so much to me in helping me explore my passion for coding and rekindling my passion for art, not to mention all the great friends I ended up making, and I'm not sure if that would still be the case if you weren't leading the charge to make this community a more welcoming place.

I wish you the best of luck in your future ventures, and I thank you deeply for shaping this community into what it is today.
Aww yeah, that's a shame!

It's funny, even with everywhere I've gone and the things I've done in the past decade and a half, still so many of my tightest friends share some history with this community. When I make new friends and introduce them to my existing ones, I always have to explain "Yeah... we kinda all grew up doing doom and sonic modding together and that's how we know each other, so get ready to hear about that a LOT in the friend group lore" LOL :shitsfree:
 
thank you for doing everything you did charybdizs!!
i only made an mb account this year, and kind of forgot about srb2 as a whole after... the rage quit until last year (and as such i haven't really met you) but this is a very nice place and i think you are one of the main reasons for that
i also feel sorry you were targeted by sandwichface, that must have been really bad but its over now
wishing you luck in all your future endeavors (and i bet your original stuff is gonna be cool considering those sealed stars are a scrapped plot point in your fiction story but that's kind of besides the point)
 
A little late, but wanted to say a few things.

Hi. I'm a long-time member of the community. If my account was a person in and of itself, it would have earned the right to vote almost anywhere earlier this year. My active span is certainly less, but not by an order of magnitude; the decade since v2.1 certainly approximates it with reasonable accuracy.

Without getting into details, both my statuses (statodes? statii?) as a former developer in Sonic Team Jr and a current member of Kart Krew Dev give me some level of insight into the gears of the intense work that keeps these twin communities under shared banner running. There are a number of very capable people in the ranks that shepherd. Those who bear the burden of moderation hold my respect, admiration, and, in significant part, trust to do their best as bulwark between board and bullshit.

But it is understating Charyb's qualities if it isn't made clear that so many people, staff included, looked to her during that four year run.

I've had the privilege of watching her work. I am absolutely no moderator - my brain's not the right shape for it - but it doesn't take a trained eye to recognise when the mechanism ticks smoothly. The number of times I've been surprised by how many steps she can see ahead is hard to count. She identifies angles to puzzles, possible outcomes, silver linings and boons within reach, and it's always impressed.

Not that it was her alone. There are others who I can laud. But we owe much to her.

And it certainly wasn't easy. It's cross-disciplinary knowledge that the smoothest sailing is the domain of the expert juggler. From personal experience, I know people can work ten times as hard and the output shines, but it certainly costs. So no wonder her service is finite. But the results are substantial, and the skill hard to question.

Needless to say. I'm looking forward to what that kind of mind can do next, and so should you!
 

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