Green Valley Zone

Green Valley Zone v1.1

MrBoingBD

"Just a guy who loves adventure!"
MrBoingBD submitted a new resource:

Green Valley Zone - A Single Map With Single player focus.

A Single level That I worked on for a week. Using the GreenFlower Theme. (I know not the most unique.)

This is the second map I've ever made. however the first has never been posted on here. And I will most likely not ever upload it, since its terrible. (Trust me)

PLEASE give me feedback so I can improve, thank you!

For Knuckles Players I hid some breakable things. And you can always climb overgrown stone.

I Tried using a few momentum mods for this level as well. and it works fine I...

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Overall I think your map is neat.

To point out a few errors when testing, your map pops up a couple SOC errors related to the level header.

1708655455223.png

Namely, there's no level header value for "Zone", and there are no sheep in the flicky list. Maybe you confused it with the Ram? There's also a few errors regarding FOFs that have inverted floor and ceiling. It might be best to check those out:
1708655574098.png

Zone Builder's tag search should help in finding these.

srb20181.png

This checkpoint isn't ordered properly, either. So it thinks it's a checkpoint from earlier in the level.



also touching the side of this rope consistently sends the player into the phantom zone. which is incredibly funny but maybe the player should be limited from doing that lol.
 
Overall I think your map is neat.

To point out a few errors when testing, your map pops up a couple SOC errors related to the level header.

View attachment 112721
Namely, there's no level header value for "Zone", and there are no sheep in the flicky list. Maybe you confused it with the Ram? There's also a few errors regarding FOFs that have inverted floor and ceiling. It might be best to check those out:
View attachment 112722
Zone Builder's tag search should help in finding these.

View attachment 112723
This checkpoint isn't ordered properly, either. So it thinks it's a checkpoint from earlier in the level.


View attachment 112724
also touching the side of this rope consistently sends the player into the phantom zone. which is incredibly funny but maybe the player should be limited from doing that lol.
huh yeah, that's very strange. thanks for your input although I'm confused on how the hell that "rope void" thing is even happening.

I swear the "zone" header was a thing before but guess I live in another dimension where that was the case.

Thanks for pointing these out, ill try to fix them.
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Overall I think your map is neat.

To point out a few errors when testing, your map pops up a couple SOC errors related to the level header.

View attachment 112721
Namely, there's no level header value for "Zone", and there are no sheep in the flicky list. Maybe you confused it with the Ram? There's also a few errors regarding FOFs that have inverted floor and ceiling. It might be best to check those out:
View attachment 112722
Zone Builder's tag search should help in finding these.

View attachment 112723
This checkpoint isn't ordered properly, either. So it thinks it's a checkpoint from earlier in the level.


View attachment 112724
also touching the side of this rope consistently sends the player into the phantom zone. which is incredibly funny but maybe the player should be limited from doing that lol.
Also a quick question are you using software mode? becuase when you get sent to the "rope void" it looks different on my end.
(I'm using opengl.)

Also check points are fixed. just got the other stuff to deal with.

also glad you got a laugh over the rope thing too.
 
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