Remakes and Remasters Debate Discussion

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Designing PolySonic OCs since 2022
---To understand this discussion, read the spoiler below.---
Back in the day of old school gaming, games were at their "best". Nowdays, they are extremely outdated against the modern hardware and are console limited, especially Arcade and Atari titles. This is where types of games which bring them to modern day start their grand role. There are diffrent kinds of these, and that makes the question: What X (game title) is a remake, or a remaster?

The debate on Remakes and Remasters is long-standing one, ever since the early 1990s. On YouTube, there are diffrent people who try to resolve the debate, with one of them being this one (skip to 1:35, as the beginning is the sponsor time):


If you don't care about watching the video or have little understanding of English, then keep reading below.

People constantly say that some game is a remake, while it's actually a remaster (and vice versa). That is wrong, and a permanent foundation on the whole role of game preservation must be established. So, to answer on that, here are the true rules of game remakes, ports and other kinds:

----1. Ports----
These are the first category. What they do is just to port a game from one system to another. You can think of the 2006-reboot Sonic The Hedgehog and how that game was ported from Xbox 360 to PlayStation 3 in 2007 worldwide (except Japan, who got the port of that game nearly a month earlier).

----2. Enhanced Ports----
These are, as the name states, an enhanced port of a certain game. But, they CAN be inferior to their original. For example, the Game Boy Advance® port of Mega Man and Bass suffers from screen crounch, which is what the original game on the Super Famicon didn't have issues with. On a superior note, the port of Mega Man 8 on Sega Saturn is better than the version on PlayStation 1 because the audio is actually looped.

----3. Remasters----
The third and the most common category. Remasters are versions that remain faithful to the original game, but with vairous QOL changes. For example, ports of Metal Slug 3 and Super Star Wars on PlayStation Vita are a good example, since they include various small QOL changes and other settings.

Another example would be Phoenix Wright: Ace Attorney Trilogy on the Nintendo 3DS, as it includes AI upscaled graphics, saving your game at any point, skippable dialog etc.

----3.5. Collections----
Now, collections are slightly higher than remasters, mainly because some include ports/enhanced ports/remasters/remakes into one package. For example, Sonic Origins Plus is one of these, as the 4 mainline games are remakes. This can also be said for Mega Man X Legacy Collection, as Mega Man X3 is a direct port of the PS1 Remaster.

----4. Remakes----
This is the second most popular. Remakes are versions of the games that are faithful, but go above and beyond in changes. For example, the remakes of Resident Evil games go into this category, along with Super Mario RPG remake. The same is true to fan remakes, including Sonic Triple Trouble 16-Bit, Mega Man The Sequel Wars etc.

----5. Reboots----
The top of the list are reboots. These go unfaithful to the original title, as they use the ideas from the said game. The most prominent example would be the 2016-reboot of Ratchet and Clank, as the game is a tie-in to the 2016 Animated Movie of the same name.




-----I think this will resolve the case. If you have any more questions, post down in this thread.----
 
Remasters take the original source code as a starting point and introduce new features and enhancements from there. Remakes start development from scratch and make the game again, hence the term "remake". Remakes can include assets from the original game, but the underlying source code is fresh. For instance, Sonic Origins is a remake of the original Genesis/Mega Drive games built from the ground up for the newer "Retro Engine". While the stage layouts and graphics are faithfully reused from the original titles, the code under the hood making the whole thing function is original.

There can be a lot of overlap when it comes to ports and remasters/remakes. For instance, Sonic Colors Ultimate is both a port of Sonic Colors to modern hardware and a remaster with new content and visuals. It is not built off an entirely new source code, the original source code from the Wii version was reused and built on top of.

There's a lot of confusion regarding the terminology because official companies use whichever word they think is best for marketing and sales rather than striving for accuracy. The Final Fantasy 7 "remake" for example isn't technically a remake or a remaster, it's a completely new game that is simply strongly inspired by the original game. The Crash N.Sane Trilogy and Spyro Reignited Trilogy are also marketed as "remasters" when they're actually remakes made from the ground up.

The key difference to keep in mind between remakes and remasters is that "remakes" are when a game is made again and "remasters" are built off the original source code. Both are known for being more definitive versions of games the majority of the time, but both can also have downsides compared to previous releases.
 

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