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Sonic X (X-Sonic) Progress

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My main worry is "how will the controls work?" Don't want it to be too complicated- that's what stopped me from really getting the most outta SMS after all- he was too complicated for my pea brain to handle.

I'd assume that Spin probably does the Zip Dash on the ground, and the Snap Dive in the air (assuming Snap Dive isn't Jump in midair instead. If it is, then Spin in Midair would probably be the Ring Burst instead), while Combat would likely be one of Custom 1 or 2, dependant on the prior controls.
 
My main worry is "how will the controls work?" Don't want it to be too complicated- that's what stopped me from really getting the most outta SMS after all- he was too complicated for my pea brain to handle.

I'd assume that Spin probably does the Zip Dash on the ground, and the Snap Dive in the air (assuming Snap Dive isn't Jump in midair instead. If it is, then Spin in Midair would probably be the Ring Burst instead), while Combat would likely be one of Custom 1 or 2, dependant on the prior controls.
I feel like the combat button would be custom 2 just like sms
 
This literally has nothing to do with X Sonic
My main worry is "how will the controls work?" Don't want it to be too complicated- that's what stopped me from really getting the most outta SMS after all- he was too complicated for my pea brain to handle.

I'd assume that Spin probably does the Zip Dash on the ground, and the Snap Dive in the air (assuming Snap Dive isn't Jump in midair instead. If it is, then Spin in Midair would probably be the Ring Burst instead), while Combat would likely be one of Custom 1 or 2, dependant on the prior controls.
I'd like to hope that its custom 1, cause my custom 2 is left ctrl:dramahog:
 
This literally has nothing to do with X Sonic

I'd like to hope that its custom 1, cause my custom 2 is left ctrl:dramahog:
Snap Dive is just his jump ability, so you get the memo.
Zip Dashing is spin or custom 1.
Ring Burst is holding spin whilst airborne, of course with some rings (preferably 20 or so).
Combat, or the Sonic Kick is on spin while using the Snap Dive. So, Jump+Spin.
Post automatically merged:

Also yeah uh... Don't break any rules or just have normal discussions here. Please keep them in relation to the mod. I think greeting yourself is fine. But don't go on about your day or something.
 
Snap Dive is just his jump ability, so you get the memo.
Zip Dashing is spin or custom 1.
Ring Burst is holding spin whilst airborne, of course with some rings (preferably 20 or so).
Combat, or the Sonic Kick is on spin while using the snap dive. So, Jump+Spin.
alright sweet! Thanks for the confirmation BlueBlur!
 
So people would like to know about the map in the X Sonic trailer around 49 to 53 seconds in the video.
That is a map I am calling for the time being... Infiltration Fortress, Which aims to recreate the opening scene in Sonic X's first episode.
It's a collaboration between myself and @SonicX8000. I don't think it will be done to be a package for X Sonic's release, though I may release it standalone or through an OLDC whenever I do finish it and I have that chance.

I'll only show off the interesting parts, as the first section is just an empty grass hallway curve with some trees and bushes.

EXTERIOR
srb20405.png

X8 did a fantastic job of recreating the Eggman's fortress tower, it's stunning! And thanks to @OrdoMandalore for the spotlights.
Here's a top-down shot of the fortress from the front:
srb20408.png

And from the back:
srb20409.png


INTERIOR
Not much has been made for the interior. However, there is the hallway scene from the shot where Sonic is being chased by one of Eggman's Behemoth robots. (The giant ones)
srb20411.png

X8 Also put a lot of attention to detail in this hallway. It was made entirely by him and edited a bit by @Golden Shine, for the end and the items scattered around.
srb20407.png

srb20410.png

srb20412.png

Seriously, this is crazy good attention to detail. They did a wonderful job!

And with that being said, that's all I've got for the map. I plan to turn it into something even greater someday.
 
Snap Dive is just his jump ability, so you get the memo.
Zip Dashing is spin or custom 1.
Ring Burst is holding spin whilst airborne, of course with some rings (preferably 20 or so).
Combat, or the Sonic Kick is on spin while using the Snap Dive. So, Jump+Spin.
Post automatically merged:

Also yeah uh... Don't break any rules or just have normal discussions here. Please keep them in relation to the mod. I think greeting yourself is fine. But don't go on about your day or something.

That is very simple, actually! I guess Custom 2/3 is just taunts and stuff... not that I'm complaining! I may have just found a future main once this guy comes out!


Combined with the immediate nostalgia of hearing Sonic Drive, the infiltration base, all of the other little easter eggs referencing the anime this character is based off of, and reminding me of when I watched Sonic X when I was younger... just... *chef's kiss*
 
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So people would like to know about the map in the X Sonic trailer around 49 to 53 seconds in the video.
That is a map I am calling for the time being... Infiltration Fortress, Which aims to recreate the opening scene in Sonic X's first episode.
It's a collaboration between myself and @SonicX8000. I don't think it will be done to be a package for X Sonic's release, though I may release it standalone or through an OLDC whenever I do finish it and I have that chance.

I'll only show off the interesting parts, as the first section is just an empty grass hallway curve with some trees and bushes.

EXTERIOR
View attachment 108450
X8 did a fantastic job of recreating the Eggman's fortress tower, it's stunning! And thanks to @OrdoMandalore for the spotlights.
Here's a top-down shot of the fortress from the front:
View attachment 108451
And from the back:
View attachment 108452

INTERIOR
Not much has been made for the interior. However, there is the hallway scene from the shot where Sonic is being chased by one of Eggman's Behemoth robots. (The giant ones)
View attachment 108455
X8 Also put a lot of attention to detail in this hallway. It was made entirely by him and edited a bit by @Golden Shine, for the end and the items scattered around.
View attachment 108456
View attachment 108457
View attachment 108458
Seriously, this is crazy good attention to detail. They did a wonderful job!

And with that being said, that's all I've got for the map. I plan to turn it into something even greater someday.
this so cool wth????
 
So people would like to know about the map in the X Sonic trailer around 49 to 53 seconds in the video.
That is a map I am calling for the time being... Infiltration Fortress, Which aims to recreate the opening scene in Sonic X's first episode.
It's a collaboration between myself and @SonicX8000. I don't think it will be done to be a package for X Sonic's release, though I may release it standalone or through an OLDC whenever I do finish it and I have that chance.

I'll only show off the interesting parts, as the first section is just an empty grass hallway curve with some trees and bushes.

EXTERIOR
View attachment 108450
X8 did a fantastic job of recreating the Eggman's fortress tower, it's stunning! And thanks to @OrdoMandalore for the spotlights.
Here's a top-down shot of the fortress from the front:
View attachment 108451
And from the back:
View attachment 108452

INTERIOR
Not much has been made for the interior. However, there is the hallway scene from the shot where Sonic is being chased by one of Eggman's Behemoth robots. (The giant ones)
View attachment 108455
X8 Also put a lot of attention to detail in this hallway. It was made entirely by him and edited a bit by @Golden Shine, for the end and the items scattered around.
View attachment 108456
View attachment 108457
View attachment 108458
Seriously, this is crazy good attention to detail. They did a wonderful job!

And with that being said, that's all I've got for the map. I plan to turn it into something even greater someday.
huge dub right here
 
So people would like to know about the map in the X Sonic trailer around 49 to 53 seconds in the video.
That is a map I am calling for the time being... Infiltration Fortress, Which aims to recreate the opening scene in Sonic X's first episode.
It's a collaboration between myself and @SonicX8000. I don't think it will be done to be a package for X Sonic's release, though I may release it standalone or through an OLDC whenever I do finish it and I have that chance.

I'll only show off the interesting parts, as the first section is just an empty grass hallway curve with some trees and bushes.

EXTERIOR
View attachment 108450
X8 did a fantastic job of recreating the Eggman's fortress tower, it's stunning! And thanks to @OrdoMandalore for the spotlights.
Here's a top-down shot of the fortress from the front:
View attachment 108451
And from the back:
View attachment 108452

INTERIOR
Not much has been made for the interior. However, there is the hallway scene from the shot where Sonic is being chased by one of Eggman's Behemoth robots. (The giant ones)
View attachment 108455
X8 Also put a lot of attention to detail in this hallway. It was made entirely by him and edited a bit by @Golden Shine, for the end and the items scattered around.
View attachment 108456
View attachment 108457
View attachment 108458
Seriously, this is crazy good attention to detail. They did a wonderful job!

And with that being said, that's all I've got for the map. I plan to turn it into something even greater someday.
God Damn!
 
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