I am having trouble on making a addon and I need some help

HaloStar

Member
Here is the code

name = Frontiers sonic
flags = SF_SUPER|SF_DASHMODE
realname = Frontiers Sonic
hudname = FRONTIERS SONIC
startcolor = 96
prefcolor = cobalt
supercolor = Gold
ability = CA_HOMINGTHOK
ability2 = CA2_SPINDASH
actionspd = 60
normalspeed = 36
thrustfactor = 5
accelstart = 96
acceleration = 40
contspeed = 17
contangle = 3

here is the SOC (btw some stuff not finished)

Character
SkinName = frontiers sonic
DisplayName = Frontiers#Sonic
PlayerText = The sonic from the newest game.

^4Ability:^0 Speed Thok
Double jump to zoom forward with a huge burst of speed.

^4Tip:^0 The speed thok can be hard to control, but it's quite powerful once it's mastered. Remember you can hold backwards to brake!
#

please help. :devastation:
 
Last edited:
Here is the code

name = Frontiers sonic
flags = SF_SUPER|SF_DASHMODE
realname = Frontiers Sonic
hudname = FRONTIERS SONIC
startcolor = 96
prefcolor = cobalt
supercolor = Gold
ability = CA_HOMINGTHOK
ability2 = CA2_SPINDASH
actionspd = 60
normalspeed = 36
thrustfactor = 5
accelstart = 96
acceleration = 40
contspeed = 17
contangle = 3

please help. :devastation:
You cant have a space between frontiers and sonic.
name = frontierssonic
realname = frontierssonic
hudname = FRONTIERS.SONIC
 
yeah should have done that
Screenshot 2022-12-08 134452.png
 
k
Post automatically merged:

Screenshot 2022-12-08 135148.png

Screenshot 2022-12-08 135117.png

Post automatically merged:

bout to go
Post automatically merged:

bye
 
Well here's the problem you're encountering. The lump S_SKIN will never initialize any sprites because there were the markers "S_SUPER and S_END" right after the lump S_SKIN. The definition of your character relies on whether the S_SKIN has sprites After it. What you must do now is just getting rid of the markers by moving it at the end of the sprites and put those two markers right at the end of the list. To move the markers, just highlight them (select them) and press CTRL with D to move them on the end of there so the S_SKIN doesn't get interfered when it reads the sprites there.

The trouble two you are encountering is that the sprites kinda need to be arranged, named correctly and all its wanted demand sprites are a must on there, even the sprites angles. Just to make you know. Look over here so you know what's the first to put right after S_SKIN.
 
... When you open the game and add the pk3, what kind of error it shows to you so we know why that happen? The error is also written on console. Screenshot both errors
 

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