Regarding add-ons on dedicated servers

I'm running a dedicated server on SRB2 for the first time, and so far there's been no major issues. My server shows up on the master server just fine, my adedserv.cfg is working and people are able to join. However, whenever I try and add in mods, something always seems to go wrong.

Ideally, I want my server to load every add-on I plan on using upon launch, as well as have it automatically download those addons for those who don't have them, much like in other servers.

Here's what I've tried so far.
  • Appending the -file parameter to my initial launch command followed by my addons. Whenever I try this, people are unable to join and get an error instead.
  • Joining the server with my actual machine after it's already online, logging in as admin and adding in each addon individually via either the in-game menu or console. This is tedious, somewhat unstable, and kicks people out if they don't have the mods I'm adding downloaded already, which is the opposite of what I'm trying to achieve.
  • Using addfile in the virtual machine's console. Same issues as the previous method.
I feel like I'm missing something here. I have seen other people using http servers with SRB2Kart to automatically download mods. Is that possible for SRB2, and if so, what do I need to add to my adedserv.cfg?

I'm using a virtual machine running Ubuntu 18.04 with the Flatpak version of SRB2. My addons are located at ~/.var/app/org.srb2.SRB2/.srb2

I apologize for my inexperience. I'm familiar with Linux but not as much with server hosting. Any help would be greatly appreciated :)
 
I'm running a dedicated server on SRB2 for the first time, and so far there's been no major issues. My server shows up on the master server just fine, my adedserv.cfg is working and people are able to join. However, whenever I try and add in mods, something always seems to go wrong.

Ideally, I want my server to load every add-on I plan on using upon launch, as well as have it automatically download those addons for those who don't have them, much like in other servers.

Here's what I've tried so far.
  • Appending the -file parameter to my initial launch command followed by my addons. Whenever I try this, people are unable to join and get an error instead.
  • Joining the server with my actual machine after it's already online, logging in as admin and adding in each addon individually via either the in-game menu or console. This is tedious, somewhat unstable, and kicks people out if they don't have the mods I'm adding downloaded already, which is the opposite of what I'm trying to achieve.
  • Using addfile in the virtual machine's console. Same issues as the previous method.
I feel like I'm missing something here. I have seen other people using http servers with SRB2Kart to automatically download mods. Is that possible for SRB2, and if so, what do I need to add to my adedserv.cfg?

I'm using a virtual machine running Ubuntu 18.04 with the Flatpak version of SRB2. My addons are located at ~/.var/app/org.srb2.SRB2/.srb2

I apologize for my inexperience. I'm familiar with Linux but not as much with server hosting. Any help would be greatly appreciated :)
Hi , i just have a question , did you know how you show up the server on the master server ?
( P.S can you give me the code pls )
 
You must port forward in order for your server to appear on the MS. Check the FAQ for a guide on how to do this.
 

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