Texture Randomizer for SRB2, SRB2 Kart, and SRB2P (XL_TextureRandomizer-v1.4.lua)

Texture Randomizer for SRB2, SRB2 Kart, and SRB2P (XL_TextureRandomizer-v1.4.lua) v1.4

SpectrumUK

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SpectrumUK submitted a new resource:

Texture Randomizer for SRB2 and SRB2 Kart (XL_TextureRandomizer-v1.lua) - Randomizes the textures in the current map (or from the textures of multiple maps)

This lua randomizes the textures (and sounds and debris) in the map, or if you set texturerandomizer to 2 (between_levels), it stores the textures and flats (and the textures for sounds and debris) in tables and then randomizes the textures from those tables.
It also works in SRB2 Kart. (and probably V2.1 too)

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Last edited:
SpectrumUK updated Texture Randomizer for SRB2 and SRB2 Kart (XL_TextureRandomizer-v1.1.lua) with a new update entry:

Version 1.1

Updated to V1.1
Changed it so older entries have a lower chance of being removed when a table gets above a certain size in between_levels mode
Increased the size that the tables can get before the lua removes entries on between_levels mode
Now if the randomizer is off, the tables are emptied when you load a map

Read the rest of this update entry...
 
I tried it out with 2.1, and it works perfect.
srb20001.png
srb20002.png
srb20003.png
srb20004.png
There are no bugs found whatsoever.
 

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