Recent content by Yacker

  1. Yacker

    SUGOI

    The only programming you did was HUD related, yes you did the small handful of original graphics (though most of those were edited sonic sprites to begin with), and as I've previously stated, no one owns the concept of Sonic characters standing in for Suguri ones. It's incredibly generic of an...
  2. Yacker

    SUGOI

    Literally incorrect. I was the primary developer of the original Soniguri and, similar to what you mentioned, I was originally involved in the development of vs. Soniguri in making sprites; not sure if any those ever got used, though, I don't really remember anymore as it's been a while, but I'm...
  3. Yacker

    [1.3.6] SRB2 Persona: Multiplayer Demo

    Ohh man, you finally released this. Sick as hell. Brought me out to play SRB2 again just for this. I remember back in 2016 when you DM'd me about helping since I was also making a Persona mod back then. Heh, sorry I never responded--I just literally didn't notice for a month and then felt too...
  4. Yacker

    Why can only Sonic and Metal turn super?

    IIRC, the justification for it only being Sonic before was that he was the hardest character; so therefor, he gets rewarded with a super form. Which makes sense. Doesn't make sense anymore, since Metal also gets a super form, despite his hover ability making him one of the easier...
  5. Yacker

    SRB2Kart

    Oh, also, double post 'n all but I figured this is a separate enough message to warrant it. I found an ultra skip on petroleum refinery while playing with root https://gfycat.com/HappygoluckyMetallicHuman Maybe want to apply a fix for that in the next update or somethin'
  6. Yacker

    SRB2Kart

    Been playing this with friends since it came out, so gonna give my two cents I suppose. At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think they're pretty fun now. Of course, once I got better at them, I started to loathe all the other aspects...
  7. Yacker

    Yacker occasionally does things

    It fell apart because of my own tendency to procrastinate, and then forget about stuff, actually. It's actually far enough along that I could probably push something out in a week or two or so if I really applied myself. Maybe I will now that I've been reminded of it...
  8. Yacker

    Suggestions

    How about NAT hole punching? There's already the master server, it'd be perfect to set up for it, making hosting a lot more accessible and easier. Server connects to MS, getting assigned a port by the OS>MS tells clients not only the IP, but also the port>connections are established
  9. Yacker

    Tell if player is in a zoom tube?

    Ah, that works perfect! Thank you.
  10. Yacker

    Tell if player is in a zoom tube?

    I couldn't find any way to tell on the wiki. Any help would be greatly appreciated.
  11. Yacker

    Suggestions

    A flag to make objects ignore slope physics, like the no physics flag on slopes, except on a per-object basis rather than a per-slope basis
  12. Yacker

    G_DoReborn crashes

    Ah, yeah that'd make sense. Thank you!
  13. Yacker

    G_DoReborn crashes

    If I call G_DoReborn at all in single player it crashes after the fadeout with the error: P_MapStart: tmthing set! But in multiplayer it works fine. Am I missing something or is this function just broken?
  14. Yacker

    Crash Reports (SIGSEGVs, etc)

    Windows nuked the sound on srb2win, so I renamed it to srb2w. It's just a vanilla 2.1.20 exe
  15. Yacker

    Crash Reports (SIGSEGVs, etc)

    Occurred while using a custom wad and interacting with a ledge/FOF (particularly the house in gfz1 by the start) if necessary I can PM a moderator the wad, though I haven't actually managed to replicate it in a few minutes of trying.
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