Recent content by Worm

  1. Worm

    Fang Moveset Mod Recommendations

    actually, this comment was stupid and is not here anymore
  2. Worm

    If AI were being used to modify code in SRB2, how would you feel?

    Ethics aside, you won't get anything useful from GPT beyond general coding gunk, and the example you gave isn't actually good code. AI is nowhere good enough to comprehend the SRB2 wiki or the systems of SRB2 fully, even with access to its source code. The example you gave does an excellent job...
  3. Worm

    Fang's tailbounce doesn't inherit vertical momentum from moving platforms

    It's easiest to verify this on ERZ1, as there are some fast moving platforms at the start of the left path. This was definitely a thing in .13, I'm not sure if it broke in .14 or .15.
  4. Worm

    so how about 2.2.14????

    From my what I've heard, dot 14 broke freeslots, which seems like a pretty major thing to mess up, as they're basically how you add any custom object to the game. that's just hearsay tho i dont really know what broke with 2.2.14
  5. Worm

    so how about 2.2.14????

    Truly, you have incurred my wrath. FANG has the MOST NUANCED and MECHANICALLY RICH double jump ability in the ENTIRE GAME. I will NOT STAND for this SLANDER! The pop gun could use a rework tho. Still don't want spin jump abilities added tho cause I really don't think there's anything majorly...
  6. Worm

    so how about 2.2.14????

    Haven't seen anyone mention it, but they also changed the way shields work, giving them their own button instead of being activated by an aerial spin. This is obviously great for a lot of modded characters who have jump spin abilities, though I don't like that spin and shield are different by...
  7. Worm

    Thoughts on 2.2.14?

    So SRB2 v2.2.14 was released a few hours ago. What're your thoughts on it so far? I've got some already, but I don't want to sway the jury so I'll hold off for now.
  8. Worm

    What control method do YOU guys typically use?

    I couldn't imagine playing on controller honestly haha. I guess I'm just more used to navigating 3d environments on k&m 'cause of FPS games, but I don't think I could manage precision platforming with a joystick. Then again I play celeste on controller so what do I know.
  9. Worm

    On overpowered modded characters

    To indulge in a bit of necro as well, yea I completely agree with you. It turns me off of a lot of modded characters actually, as I'm a registered Fang enjoyer and what I like most is finding and executing obscure routes within the limitations of a character's abilities. Fang can get to a lot of...
  10. Worm

    Suggestions

    Ah I see the issue here. Or not issue but ya know. We seem to have different philosophies about, like, the nature of games. I judge games by basically only one metric: "does the player enjoy it." The more enjoyment a game causes the better it is, so design choices should aim to maximize that...
  11. Worm

    if you had to catagorize srb2 characters into playstyles, how would you do it?

    I'd say the main two for the vanilla cast are "speed" and "mobility." The first category is comprised of sonic and metal sonic, while the second has tails and knuckles. Speed characters have practically no verticality, but can go speedyfast horizontally. Mobility characters have, ya know, good...
  12. Worm

    Suggestions

    Naw I stand by what I said. Progression is just another facet of the game, and if people wanna bypass it too, why not. There's nothing distinguishing the overarching progression from the moment to moment gameplay in my mind, so it's just as sacred as the gameplay, which is to say not at all...
  13. Worm

    Suggestions

    The devs can control how people play their games because they're the ones making it. It's their prerogative. That being said, just because they can completely control the game doesn't mean they can't make stupid design decisions. I do think cheats disabling saves is silly, especially considering...
  14. Worm

    Suggestions

    ay that makes sense. I’ve never really noticed, but also I’ve probably played more SRB2 than any of the classic sonic games at this point, so I guess I’m used to it
  15. Worm

    Suggestions

    Idk what people mean when they talk about” momentum.” I assume they mean changing how the speed cap works, a la Xmomentum, but SRB2 is already a very momentum focused game. Characters have hella inertia compared to other 3d platformers. Also, having a speed cap and having momentum aren’t, like...
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