Recent content by V1ral

  1. V1ral

    SRB2 version 2.2.3

  2. V1ral

    Elemental Shield in Techno Hill Zone

    Another stupid shield placement So, I was exploring around other maps and found something extremely dumb that made me think of this topic: Yeah, you see this right. A magnetic shield underwater, placed in vanilla Deep Sea Zone 1. Why?
  3. V1ral

    [Open Assets] (archive) Revised abilities v9

    Hm, the new ability is pretty nice on Sonic! You can do some pretty interesting climbs by dashing into the same wall repeatedly, and it's a nice tool to correct jumps with its more consistent speed. It does all the cornering I usually do with Thok nicely as well, and since it doesn't really give...
  4. V1ral

    Elemental Shield in Techno Hill Zone

    Honestly, all of the later Act 2 monitors are rather dumb. You've already pointed out that the magnetic shield is literally useless to half the roster due to forced loss, but then there's the Whirlwind that's just behind some random corner-covering wall on the space directly after. All it does...
  5. V1ral

    Sonic's Ability Discussion

    Might be a bit of a sidetrack since I agree it'd be good to give Sonic some form of ability that can be used as an airborne recovery - definitely in favor of Jump Thok, here - but Drop Dash really is a pain just for it being tied to the difficult-to-control spin movement. Maybe it's a bit of a...
  6. V1ral

    Sonic's Ability Discussion

    1. What are your current feelings on Sonic's thok? I like it a lot, really. Beginners can use it for a simple quick speed boost, but overuse or blind use of this is appropriately punished; from there, you learn to use it to keep your momentum going around corners, start undershooting jumps so...
  7. V1ral

    Metal Sonic Character Discussion

    A pretty old thread, sure, but looking at some dates and seeing someone else post not that long ago seems like a decent invite. Heck, maybe we can start this convo again with some other views? How much do you enjoy Metal Sonic's gameplay personally? Alone? Yeah, he's fun-ish. Boost is a great...
  8. V1ral

    [Open Assets] Uncurl v4 (sfx update)

    A really simple mod, but once you get used to holding to spin it just makes everything flow that much better - combat, platforming, gaining speed, it's all just better. Going into a roll suddenly isn't saved for the areas made specifically for it any more, since you don't have to dedicate your...
  9. V1ral

    How do you feel about the enemies in SRB2 game?

    Technically, you can escape a Pterabyte's grip by mashing directional keys. The big issues are that not only is mashing effectively just dunking yourself instead of being dunked by the bot due to their locations, but also that there's literally nothing stopping another 'bot from the flock to...
  10. V1ral

    Journey of Emeralds (Alt. NiGHTS Stage ideas)

    Anyone else play Journey of Dreams? Y'know, that one NiGHTS game on the Wii, made things more mission-like over top the original game's classic link-chaining play. Well, sometimes while idling about or trying to rainbow A the special stages in SRB2 I'll think "hey, what would an alt. mission be...
  11. V1ral

    [Open Assets] (archive) Revised abilities v9

    Possible Whirlwind flourish? Yeah, it would be nice to have at least some minor change for Whirlwind to not feel left out, even if only aesthetic. Maybe it could at least put the player into their spring-launched sprites? Perhaps force the character's direction (but not momentum) to spin while...
  12. V1ral

    Shield Thoughts

    Maybe I'm a bit late to the party, but on the Force & Element shield overlap... I'unno, seems like they're both getting the short end off each other. Force's whole deal is to just tank an extra hit, which really overshadows the other effect of stopping on a dime midair. Granted, these both make...
  13. V1ral

    [Open Assets] (archive) Revised abilities v9

    Been playing with this - mostly to test rebalanced Metal, honestly - and it works great! I actually really like the bigger focus on his Overdrive, and how his new midair charge works like a delayed Thok if you need it for corners or boss hits. The hover nerf still feels strong, letting you get...
  14. V1ral

    Boss Talk

    Bit late on the THZ boss, but Slimer is kind of jank just for his hitbox being kinda jank. I swear you'll just go straight through him sometimes, especially with Thoks. Someone mentioned changing him to use the stage gimmicks, and that'd be neat. Maybe have it as an actual Eggman mechanic -...
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