Perhaps have the actual definition be done through JSON? e.g. {"skin [skinname]": {"image": "url", ...}, "map [mapid]": {...}} or something like that. I haven't entirely looked at the specific fields needed, though
A slight improvement I would wish for is for the Jukebox to bide its time and wait for MUSICDEF entries to pop up instead of never adding any entries ever if no MUSICDEF was immediately attached with the pk3 the JUKEDEF is in (and gatekeeping empty pages), would personally make it cleaner for...
Classes are gonna be the next extension of this project's features. Next is to also support BOOM's features, which some will require breaks from the pattern.
Attached are some screenshots of what's currently in the next version (along with two standalone mods me and sanicblock. are working on)...
TwoTailedHero updated DOOM with a new update entry:
Quiiick update
Read the rest of this update entry...
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wording was shit on that end, oopsie 😋 but new release soon i hope
Earnestly don't know what to do here??? The only ways to track down what's going wrong being the nonexistent latest-log and the RPT, which itself isn't specific, isn't really helping me here
Tried copying the jukebox PK3's JUKEDEF over again and that didn't do anything
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The "Replay...
most of the extras are hardcoded without considering if someone wants to just disable everything entirely
besides iirc wouldn't that just mean you instantly die when hitting something? since there's not exactly any rings to speak of
the closest thing to that so far is the ringslinger class meant...
built-in class selection system is already planned (and is in fact already in the local copy), I'm just waiting on the spriter to finish the sprites for the Sonic class
lowk I don't feel like actually doing HL2 more than some nice extras showing off custom support. I can send you the HL2 HUD addon if you want to be the one to do it though
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