Recent content by The T

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    xItemLib (+ Sampler pack)

    A question: With this update, does the order of loading the packs now matter? I ask because Master Emerald mentions adding a feature for "more accurate" RNG based on distance. If one were to load this one later, to have this feature, would it negatively impact the other features in this update...
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    CG's Smug Pack

    Gotcha. While my computer could handle in oGL, I prefer Software mode because oGL breaks things like Fakery Way, and I like playing Battle Mode.
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    CG's Smug Pack

    What's with this big white rectangular underground near the start of the first turn? It has no geometry and if you go past it and turn around, it's only visible from the one side (going forward) but it's rather unsightly. Am I the only one experiencing it? What could be causing it? (Tested with...
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    [Level Pack] Omnix Pack v7.0! Sonic Riders Edition last part - Green Cave!!

    Hey there! It's a minor thing, and I understand if you don't care, but just bringing it up to make you aware: Crisis City on C9 has a conflict with one of the maps in CCCP; although it is one of the Map Hell tracks, so it's probably not a big deal... still, worth changing if you want!
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    [Level Pack] Abstraction Pack

    Disregard I'm dumb :)
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    [Level Pack] Bento Box

    The maps on C0 and C1 currently conflict with maps in the CCCP. Definitely get those 2 changed!
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    [Open Assets] Bowler's Pack - Final Update

    A sad thing I just discovered; the textures for the Gamecube battle map aren't in the current version. If you download and load up KB_Bowlers_Pack_V1.pk3, then the new version, you can load them in that way though. Otherwise, everything is blood red and hella scary.
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    [Open Assets] Nico's Smile Zone [v1.2]

    Could really do without the MAGA texture right near the start. Also has some kind of object conflict with another course mod I have, but I'm not going to care about it as long as the prior issue exists.
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    [Level Pack] KRB_LemonCuppack-v1.40 New update!

    The map IDs in this pack conflict with courses in Kart Mania and Turbo Flash so it might be worth changing them.
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    [MP Level] Twins' Complete Epic Cup

    I've tried it both with and without OpenGL, and the effect without it is negligible. Fakery Way is a much bigger deal than this. I'd still recommend playing this track without OpenGL, because it's a very neat effect. But the warning seems unneeded.
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