I've been playing this a bit and I think the one thing I'm continually stumped by is the Labyrinth Woods hints, since I'm not sure what to look out for, unlike the original level where each section had a specific tell in either the level geometry or the things placed into the map.
My game also...
Main character Pack (v1.0.1 -> v1.1):
New Character: Jazz Jackrabbit (Class C)
Hailing from the planet Carrotus, Jazz Jackrabbit, after another day of smashing Devan Shell and partaking in a yearly tournament series with his brother and sister, was still hungry for more and decided to seek new...
Have there been any thoughts on adding support for splitscreen players in local setups, using the four hand sprites used to vote on maps in the base game vote screen to show which player is casting a vote on which track?
I love everything about this pack; it's exactly the kind of thing I've been looking for for my Ring Racer setups.
(I also recognize some of the faces in the upcoming racers section!)
Main character Pack (v1.0 -> v1.0.1):
Removes the three extra frames from Speedy's death animation that were unintentionally left intact; now the death plays out as intended.
After a long wait, the successor to the SJBCP, the NSJBCP, is finally here and ready for a new generation of ring racing!
A full list of all the racers in the pack can be found in the spoiler below:
The pack's main contents are contained within DCL_NSJBCP-v#.#.pk3 and includes the latest...
These are a few suggestions I was coming up with over the past few weeks of playing. Some of them are more on the skeptical/uncertain side but I feel others could work out well if they were implemented.
Option to disable screen shaking independently from Reduce Effects as screen shake effects...
Played this quite a bit recently and it's a really cool set of maps. Especially since playing the base game's set of Mega maps made me want to see some maps in the same Mode 7 style created by the community.
I assembled up a few small thoughts based on the initial release version but they may...
One thing that I would like to see in future versions of Ring Racers is some tweaks to the color selection process to make it work better with custom skincolors.
The ideas I had were increasing the speed in which you scroll through the color wheel (to make going through lots of colors faster) or...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.