Hmm... you might have to compile ZDBSP yourself or find a version that works on Linux, place it in the /Compiles/Nodebuilders/ subfolder and then make the config point to it. Seems like somebody else had a similar issue but with UDB.
Apologies for the vague instructions, I personally have no...
I'm guessing you're running into a bug with SRB2 v2.1.13, which causes warping to a map to crash if it doesn't have a level header. To work around the issue, simply create a level header for the map.
I believe you still have to have an object present, but I haven't worked with teleporters for...
Yet another tiny hotfix:
Fixed linedef executor delay not being editable
Made mobjscale show up by default in the Custom tab when editing things, for convenience
Those automatically show up on the vertices of any triangle-shaped sector, allowing you to quickly slope the floor or ceiling.
If you want to hide them, use the "Toggle Visual Vertices" action, or click this toolbar button next to the "Test Map" option:
Mainly changes to custom object properties, making it easier for custom object definitions to support both Zone Builder and Ultimate Zone Builder.
Changelog:
Unknown properties of Lua objects are now ignored instead of throwing an error
Added $Title, $Angled and $NotAngled as valid...
For editing binary maps, see the original Zone Builder.
While they can technically be loaded in Ultimate Zone Builder, it's strongly discouraged to make any edits, as this will likely break your binary map.
Ultimate Zone Builder is a map editor designed specifically for SRB2's UDMF map...
This is not an issue with Zone Builder, but with SRB2, which will be fixed in v2.2.14. In any case, it's good practice to always have a level header for your map.
SRB2's version of SDL was updated, which influenced how axis handling works, which is why the defaults are not the same as earlier versions of 2.2. This is not a bug, and there's no good reason that the defaults "must" be the same as older 2.2 releases.
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