I didn't fully understand what the Indigo Park team did until I found a tweet from a Rambley the Raccoon parody account that said what it was (more specifically, what Jake did)...
YIKES!
Maybe next time, don't jump the gun on adding a disclaimer on updating the page and getting people excited for an update that we now know will never see the light of day. The last thing you need is making promises you can't keep. :dramahog:
According to this video:
It seems to suggest Saxman (the Rom Hacker Veteran) is the other developer on this SRB2 32X Recreation. Not the 1st time they worked together, they also worked on the famous Sonic Doom II mod back in 1998.
I played through this level. While it is true that Baldi's Basics-style corridor levels aren't exactly a great fit for Faster Sonic-type gameplay, the results were in my opinion, pretty good.
It's not perfect, there are enemies placed in dead-ends when you aren't too careful and in the section...
A possible idea for a feature in a future version is to turn off the cutscene that happens when you warp to the past or the future, especially for lower-end PC's and mobile devices (like the original 1.0 version of this mod).
Either that or optimising the time warp cutscene. :threat:
I have one thing to say: Don't give up!
There's always going to be someone who may look at a map more seriously than others but you can take their feedback on board to
make your maps better in the future. Plus, you do have a lot of people that like what you make and understand the intentions...
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