Recent content by SilicDev

  1. SilicDev

    [Open Assets] WaypointUtil

    SilicDev submitted a new resource: WaypointUtil - Ever wanted to make use of the nifty waypoint system? Read more about this resource...
  2. SilicDev

    [Open Assets] WaypointUtil 1.0

    While developing a feature for a mod I'm working on, I wanted to make use of the waypoints the game uses for its CPU and for S.P.B.s. Unfortunately I had to find out that this data is basically not directly exposed. However with a bit digging into the source code, most of the functionality I...
  3. SilicDev

    [Open Assets] Magicianbox Remover

    SilicDev updated Magicianbox Remover with a new update entry: Valid Mobj update Read the rest of this update entry...
  4. SilicDev

    [Open Assets] Magicianbox Remover - Valid Mobj update

    Added a small check to the script to check if the mobj is valid before executing the script logic. Before when multiple characters would have this script loaded they would try to access a mobj that's already been removed (or at least marked for removal)
  5. SilicDev

    [Open Assets] Magicianbox Remover

    Not sure what you mean, the script is only meant as a template for modifying the transformation effect of the player, so it is implemented for heavy magician as an example. However if you're referring to vanilla needing to handle this better, I agree, the SF_IRONMAN flag is barely useable as it...
  6. SilicDev

    [Open Assets] Magicianbox Remover

    SilicDev submitted a new resource: Magicianbox Remover - For more options for your IRONMAN Read more about this resource...
  7. SilicDev

    [Open Assets] Magicianbox Remover v1.1

    A simple script to remove the box around heavymagician or any other SF_IRONMAN character. Mostly meant as a starting point to modify the visuals of a custom character transforming. (Use one of the parts as thinker for these changes if you want to do this) While I could have used the MobjSpawn...
  8. SilicDev

    Colorization and Ironman-related Script Help

    You should probably look at player.skin which holds the selected skin of the player, instead of the currently applied skin
  9. SilicDev

    Is there a way to check if the player used spring?

    You should be able to just check for the Object Extra Flag MFE_SPRUNG? And if you want to know when they landed just check for MFE_JUSTHITFLOOR For more information: https://wiki.srb2.org/wiki/Object_flags#Extra_flags
  10. SilicDev

    Ring Racers' vanilla assets and reusability

    I know for SRB2 mods vanilla content is freely accessible and thus freely useable, but what would be the case if I wanted to use textures from Ring Racers? Obviously those are freely accessible to Ring Racers mods, but I would have to add them to my own mod for SRB2? Is a simple credit in the...
  11. SilicDev

    Where do I find Dr. Robotnik Ring Racers Addons?

    The game automatically downloads addons that are being used on a server you join, so joining servers in the modded section should give you a few.
  12. SilicDev

    [Open Assets] [v5.2] Community Asset Pack

    So, small update: UZB doesn't accept Twins/SOC_aquaparadiseobjects as in the first Object definition is a redundant comment This might be a bug with UZB though but for now removing the comment fixes it
  13. SilicDev

    [Open Assets] [v5.2] Community Asset Pack

    You'll need to download SLADE (or another WAD/PK3 editor) and open the PK3 with it. Inside you'll find a directory SOC in which these files are stored. All you need to do then is fix the bugs I described and then save it and it should work. If you need help with that either check the SOC...
  14. SilicDev

    [Open Assets] Custom HUD Library

    The same bug exists in customhud.enabled
  15. SilicDev

    Time Attack Pace Comparision - ConsVar Update

    - Updated the script to use modeattacking instead of a custom function to check for record attack - Fixed a bug in 2.2.11 that broke the script when directly jumping into singleplayer. - Added the singleplayer_posts console variable that handles if starposts in singleplayer/marathon mode should...
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