Recent content by Sappharad

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    Version 2.1 Release

    Here is a working Mac build of 2.1.1 until Alam gets around to making a working one himself: http://projects.sappharad.com/srb2_mac/srb2mac_2.1.1.zip Note: This build only supports OS X 10.8 or higher, (Tested on 10.9) even though the 'official' ones go all the way back to 10.4. I currently...
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    Version 2.1 Release

    Both Mac builds are broken. The self-contained one complains that it can't find the WADs, and so does the nodata version. If you download the nodata version and put the wads into the Resources folder, it does find them, but it crashes on startup with a bus error. Do I need to start posting mac...
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    SRB2... Based on Java?

    I believe that Java's foreach loop would probably be the faster way you're looking for. int[] numbers = new int[256]; for(int i : numbers){ //Do something... } (Pardon me if the syntax is off, I've been doing C# at work for the past year+ and haven't had a lot of time to use Java lately.)...
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    SRB2 Mac OS X Port

    If not, I've posted my build of 2.0.1. There are also crappy instructions on how to upgrade to 2.0.1 using the "application only" download if you already have 2.0.0. (Same link as before, http://projects.sappharad.com/srb2_mac/) I'll keep doing my builds as long as 1. Alam's builds don't work...
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    SRB2 Mac OS X Port

    Alam probably didn't compile his libpng properly to work as an embedded framework. That means his build will only work on his machine, unless you install libpng to your system. (I always test my builds on a fresh install of OS X to ensure they'll work for others, since I've had his problem in...
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    SRB2 Mac OS X Port

    It's personal preference really. Your reasoning didn't stop Stealth from distributing Windows, DOS, Mac, Wii and PSP versions of Mettrix all in a single download. The difference for you would only be a few megs, and theoretically it saves you bandwidth for those who want both versions or just...
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    SRB2 Mac OS X Port

    Re: Subversion Last I knew it wasn't public. Thanks. I hope you consider my request to start bundling your Mac ver with the Windows one. You'd only be dealing with an extra ~5MB which is nothing compared to 80. (Although you would probably need to ditch the self-extracting archive if you did...
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    SRB2 Mac OS X Port

    Universal binaries built for versions of OS X older than 10.4 aren't officially supported because there is no public 10.2 or 10.3 Intel SDK. Mixing versions isn't suggested. (Although from what I've seen, seems to work..) How am I supposed to compete with this? You post a build 20 minutes...
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    SRB2 Mac OS X Port

    Oh well. Here's my build anyway. Only difference should be a normal high-res 128x128 icon as opposed to the included 32x32 one. http://projects.sappharad.com/srb2_mac/ Also includes data-less version for those who already have the windows version. I guess this will be my last build then if...
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    SRB2 Mac OS X Port

    Port is ready, will release in a few hours...
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    SRB2 Mac OS X Port

    I polled some people about this previously and it was determined that Mac users preferred a 90MB executable with no extra files needed instead of downloading two separate packages and combining files or having an application in a folder with a bunch of other files. I've seen complaints on other...
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    SRB2 Mac OS X Port

    Re: possible mac port for final release? I mentioned on the previous page that I plan to do it. Check back a day or two after the PC version is released.
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    In Preparation for SRB2ME's Release

    No, the amount of system RAM did not differ between the SMS and the GG. They both had 8KiB. The only difference besides the graphics resolution and color palette range was that the Master System had an additional sound processor, while the game gear could output stereo sound. (And the lack of a...
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    SRB2 set for SAGE!

    Any chance you'll consider posting the source a few days early, so I can have a mac build ready when the data files are released with the Windows version?
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    Help with the new srb2mac port 1094

    1. Yes. OpenGL is the only mode supported in my build. Software mode was too unstable, and OpenGL wasn't giving me any problems. If you'd like to see the game crash, you can still launch it in software mode via the terminal with: ./Srb2.app/Contents/MacOS/Srb2 -software 2. Nobody has informed...
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