I don't actually think that we need more collectibles, but what I do like about this suggestion is the idea of alternative methods of picking up emblems. Destroying enemies is a goal that doesn't involve delving into various nooks and crannies like emerald hunting or more collectibles would do...
I can agree with Mystic's thoughts that a double-jump currently strikes the best combination of easy to grasp and effective in platforming, at least out of everything that's been brought up so far in the thread. A double-jump is practically the standard platformer ability, so someone picking up...
It's late and I've just blazed through the second half of the mod, so I'm a bit too tired to write as much as I want to, but in case I forget to write up a full review tomorrow I'd just like to say that I was thoroughly impressed by this pack - a huge amount of content, and almost all of it...
Here I go, bumping a month-old topic because I have *opinions*. I think I should preface this by saying that all of these will be colored by the fact that Amy is easily my favorite character, and thus approached from her playstyle.
EDIT: Wanted to clarify that I specifically mainly play with...
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