Recent content by RalphJeremy65

  1. RalphJeremy65

    Gemma & Blake - IwaflorChars

    Blake was never intended to go Super Kinda only gave him a super color because I know for sure certain netgames/servers will always cram a "All can go Super" script or something
  2. RalphJeremy65

    Gemma & Blake - IwaflorChars - Blake the Tamaraw official debut + IwaflorChars conversion

    After 4-ish years of development hell, shown off around social media alot, being a racer in both SRB2Kart v1.x and Dr. Robotnik Eggman's Ring Racers Rush, teased in the custom exit screen, a poorly made April Fools joke of mine, as well as Silverhorn's good ending graphic, Gemma's totally not...
  3. RalphJeremy65

    Gemma & Blake - IwaflorChars

    RalphJeremy65 updated Gemma & Blake - IwaflorChars with a new update entry: Blake the Tamaraw official debut + IwaflorChars conversion Read the rest of this update entry...
  4. RalphJeremy65

    Gemma & Blake - IwaflorChars - v3.2.1

    - Upgraded Gemma's idle animation to take advantage of v2.2.15's newly added SF_FASTWAIT skin flag (made for Amy in vanilla), allowing more frames for her idle animation. - Fixed a longstanding goof where the secondary transformation SFX (DSS3K9F, Sonic 3/Mania's transform SFX) randomly gets louder
  5. RalphJeremy65

    Gemma & Blake - IwaflorChars

    RalphJeremy65 updated Gemma the Tarsier-Cat with a new update entry: v3.2.1 Read the rest of this update entry...
  6. RalphJeremy65

    DualShock 4 and Switch Joycon Tutorial Zone Sprites - v1 reversion

    The shield button got removed in the latest version (as of writing this), v2.2.15, so I have to revert this back to how it was previously, however, the Switch variant's dialogue changes remain intact, at least.
  7. RalphJeremy65

    DualShock 4 and Switch Joycon Tutorial Zone Sprites

    RalphJeremy65 updated DualShock 4 and Switch Joycon Tutorial Zone Sprites with a new update entry: v1 reversion Read the rest of this update entry...
  8. RalphJeremy65

    Gemma & Blake - IwaflorChars - v3.2 - Another Minor Asset Update

    This update simply changes some sprites and adds a new set of sprites. Gemma's walk sprites got a minor upgrade, her head now has slight movement to be more in-line with other characters, rather than just her hair and ears moving. In addition, a new set of sprites of her "floating" while...
  9. RalphJeremy65

    Gemma & Blake - IwaflorChars

    RalphJeremy65 updated Gemma the Tarsier-Cat with a new update entry: v3.2 - Another Minor Asset Update Read the rest of this update entry...
  10. RalphJeremy65

    DualShock 4 and Switch Joycon Tutorial Zone Sprites - v2 - Shield Button update

    With the recent release of v2.2.14, This thing definitely needs updating to accommodate the addition of the Shield button. I also changed up some of the dialogue a bit. That's all! - RalphJeremy65
  11. RalphJeremy65

    DualShock 4 and Switch Joycon Tutorial Zone Sprites

    RalphJeremy65 updated DualShock 4 and Switch Joycon Tutorial Zone Sprites with a new update entry: v2 - Shield Button update Read the rest of this update entry...
  12. RalphJeremy65

    [Open Assets] RalphJeremy65's Titlecard-inspired HUD Mod v1

    At one point, I designed a HUD out of boredom. I wanted to make a HUD design that takes motifs from SRB2's title card, with the Sᴍᴀʟʟ Cᴀᴘs typography style and the diamond with lines thing. Comes in a "Standard" variant and a "Lite" variant, Standard adds some extra minor quirks like a...
  13. RalphJeremy65

    [Open Assets] RalphJeremy65's Titlecard-inspired HUD Mod

    RalphJeremy65 submitted a new resource: RalphJeremy65's Titlecard-inspired HUD Mod - Exactly what it says on the tin Read more about this resource...
  14. RalphJeremy65

    Gemma & Blake - IwaflorChars

    RalphJeremy65 updated Gemma the Tarsier-Cat with a new update entry: v3.1.3 - SPR2 Freeslot reduction Read the rest of this update entry...
  15. RalphJeremy65

    Gemma & Blake - IwaflorChars - v3.1.3 - SPR2 Freeslot reduction

    Just another optimization update of sorts This new update basically reduces the sprite2 freeslots, but keeps the sprites themselves intact rather than removed, as it turns out you don't need to necessarily freeslot too many sprite2s added and handled by other mods, you just provide the sprites...
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