Recent content by Radicalicious

  1. Radicalicious

    Happy New Year!

    Hopefully, yeah. We'll probably have less to tease without giving away surprises than the 2.2 days, but we're always doing cool stuff. As always though... when it's done™ Wish I had more to say, but we're still working on it. With the years of retrospective discussion about the cast's abilities...
  2. Radicalicious

    Happy New Year!

    Ringslinger is not planned to be removed or majorly reworked in 2.3. We had ideas floating around on what to replace it with (wouldn't be Battle or something pre-existing), but those plans were put on the backburner for now. Any changes to the Match/CTF gametypes will probably just be to make it...
  3. Radicalicious

    Happy New Year!

    For some clarification, Dark City is not something we're currently prioritizing for 2.3. It'll happen someday, but you're dead on about 2.3 focusing on rounding out the existing experience that 2.2 left behind though - one of the primary reasons for 2.3 taking so long has been that large scale...
  4. Radicalicious

    Will 2.3 have good compatibility with 2.2 mods?

    Everything said here is correct. Will 2.3 have good compatibility with 2.2 mods? Probably not. In the interest of making the best game possible, 2.3 is likely going to have some big overhauls and refactors done internally to core modding features that would make innovation hard if we were to...
  5. Radicalicious

    Instant Binary to UDMF Tutorial!

    You could insert a new one and delete it, or just grab some preexisting thing or linedef and move it slightly to trigger a save, I just find inserting a new thing to be the fastest way to do it :p It doesn't really matter how, but once you trigger a save you can reload UZB and the extra...
  6. Radicalicious

    Instant Binary to UDMF Tutorial!

    That's a known issue. You can fix it by inserting and deleting a player start so the map will save, then restarting UZB.
  7. Radicalicious

    General project screenshot/video thread

    Messing around with the HUD for a large scale project. Map is by me and is unreleased.
  8. Radicalicious

    Blue Heaven - v0.7.2: fixed missing level select pics

    Fixed Arid Ruins not having level select pics, d'oh.
  9. Radicalicious

    Blue Heaven

    Radicalicious updated Blue Heaven with a new update entry: v0.7.2: fixed missing level select pics Read the rest of this update entry...
  10. Radicalicious

    Blue Heaven - revert gamedata!!!!!

    Quick patch to revert the gamedata to the previous one. I changed it thinking that the new zones would break the old gamedata, but it seems fine enough and I wouldn't want people to lose progress.
  11. Radicalicious

    Blue Heaven

    Radicalicious updated Blue Heaven with a new update entry: revert gamedata!!!!! Read the rest of this update entry...
  12. Radicalicious

    Blue Heaven - v0.7: softlock fix + Arid Ruins Zone

    Sorry for taking so long to release a fix to the MWZ2 softlock, I'm a forgetful person. This update also adds Arid Ruins Zone, a zone intended for the pack that never made it into a full release (but did make it into a 2.0 port that I don't know the author of) which was released across OLDCs in...
  13. Radicalicious

    Blue Heaven

    Radicalicious updated Blue Heaven with a new update entry: v0.7: softlock fix + Arid Ruins Zone Read the rest of this update entry...
  14. Radicalicious

    Blue Heaven

    If it helps, the first v0.6.2 release (with the UDMF maps) doesn't have this issue.
  15. Radicalicious

    Blue Heaven

    Since UDMF is standard now, a v0.7 patch will be released soon-ish, within a week probably. I'm lazy so who knows? This doesn't seem to happen in the latest build, so it'll be fixed once v0.7 is finished.
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