Recent content by PikaJade

  1. PikaJade

    [Open Assets] 2011X (sonic.exe)

    That is, in fact, a bug! Thanks for letting me know. Seems like something broke the last life detection in Singleplayer.
  2. PikaJade

    [Open Assets] 2011X (sonic.exe) - v1.6.0.1 - OOPS 4 SORRY :(

    This one's just embarassing. v1.6 accidentally upped the chance for hallucinations by a ton - they're supposed to be a 1 in 50 chance, but I set it to 1 in 5 for testing purposes and forgot to put it back. Really sorry about that! This also fixes another bug that slipped under the radar...
  3. PikaJade

    [Open Assets] 2011X (sonic.exe)

    PikaJade updated 2011X (sonic.exe) with a new update entry: v1.6.0.1 - OOPS 4 SORRY :( Read the rest of this update entry...
  4. PikaJade

    [Open Assets] 2011X (sonic.exe)

    To clarify, the "different logic to detect collisions" only applies to player collisions; namely stunning, grabbing, and landing a melee attack. Everything else is unaffected. It also shouldn't have any observable difference, ideally. Also, X doesn't die to pits or crushers. In this GIF, you...
  5. PikaJade

    [Open Assets] 2011X (sonic.exe) - v1.6 - Homecoming

    In celebration of X's upcoming return to the server it originated from for October, here's all the changes I've made over the last few months! This will probably be the last significant update to 2011X, at least for a while. There might be smaller updates in the future if I find any bugs that...
  6. PikaJade

    [Open Assets] 2011X (sonic.exe)

    PikaJade updated 2011X (sonic.exe) with a new update entry: v1.6 - Homecoming Read the rest of this update entry...
  7. PikaJade

    Adventure Sonic (v1.9)

    Something about v1.8c seems to have broken compatibility with dedicated servers. Just running a minimal test with nothing but Adventure Sonic on a dedicated server causes constant resyncs while playing as him. Is this one of the things that was fixed during the part of development that had to...
  8. PikaJade

    [Open Assets] 2011X (sonic.exe)

    Read the FAQ.
  9. PikaJade

    Millie "BluEyes" Prower

    She is transfem, yes.
  10. PikaJade

    [Open Assets] 2011X (sonic.exe)

    It's SRB2's built-in character select title font!
  11. PikaJade

    Rosybug (a.k.a Amy and Rosy)

    Nope! Those are meant to be rose symbols. It's definitely hard to tell in the resolution of the GIF, and even during gameplay, but Rosy is associated with, well, roses! Which is kind of a pain, with how complicated their shape is. :p
  12. PikaJade

    Rosybug (a.k.a Amy and Rosy)

    Progress is going well! I posted this in this thread because I wasn't sure if I wanted to commit to this, but after a couple weeks of work, I can pretty safely say these two are bound for Addons & More! With some help from a friend, their lore has been hashed out, and sprite edits for Rosy are...
  13. PikaJade

    [Open Assets] 2011X (sonic.exe)

    I didn't know about either of those bugs! Thanks for bringing them to my attention.
  14. PikaJade

    Rosybug (a.k.a Amy and Rosy)

    Glitches are fun! Sometimes, glitches can make your game better. And sometimes, glitches that aren't quite so harmless can still be fun and inspire people to do something similar, but on purpose this time. That's how we got Surge and Kit (and the platypus too I guess), and it's how I got the...
  15. PikaJade

    [Open Assets] 2011X (sonic.exe)

    I can't quite seem to recreate this in my own game. Are you using the latest version of SRB2 (v2.2.15)? Have you tried changing the rage mode filter type (either in the menu or via the exe_ragefilter console variable) to see which ones cause this bug? Does this happen on both Software and OpenGL...
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