What I meant was that the issue with the level design is that it's confusing for new players, and if we wanted to make it less confusing, the most straightforward way to do that is make there little to no room for error, removing secret areas, making the levels incredibly linear. That would be...
No, the players will not immediately get the hang of the thok. If we're going to talk about the thok being difficult to understand, let's talk about level design. Every single time i've booted up this game for friends to play it's taken them upwards of 15-20 or even 30 or above minutes to finish...
Honestly my take with it is there's absolutely nothing wrong with it. New players will try to use the thok and like many people say, they'll struggle with it at first but that'll just teach them "Okay, that's something I don't know how to use. I'll not use it for now and get used to the...
The thok is a problem? This is the first time I'm hearing about it. If the thok is hard for new players to understand then maybe the new players are not smart.
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