idk if this is known or intentional, i haven't seen it mentioned anywhere but when you jump right after you land it burns your double jump for no reason and makes him really frustrating to speedrun with
when you retry from a checkpoint you magically grow really small. maybe it tells the player that's already 1/4th the size to be 1/4th the size of that?
this isnt a huge issue (as you have to go completely out of your way to accomplish this) but you can softlock in manray zone as nonspins:
// softlock at 1:30
it's VERY hard to come up with that solution for two main reasons:
1) you can't see the hole you're supposed to spin through from the active puzzle area (the buttons), and even on ground level it's pretty easy to miss as it blends in with the walls. On top of that, it's much easier to see that...
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