Some hotfixes, especially with Spyro's flames harming players in CobaltBW's (as of this writing) unreleased Chaos gamemode.
Fixed a LUA runtime error related to a missing player mobj check.
Fixed Spyro flames harming allies in Chaos gamemode.
Apparently hooking "MobjThinker" to all objects can get really expensive really quick. Esp. in massive stages w/ massive amounts of active objects (I'm looking at you Hollow Hill >.>). This update should mitigate those performance issues.
Fixed some performance issues related to windthrown...
A little something for the Spyro Community Day I guess. Mostly balance changes relevant to Battlemod along with some polish.
Nerfed Spyro's breath attacks:
Has a slight windup.
Travels slightly slower.
Increased cooldown, esp. when carrying a flag.