//so we got flame
//but get ready for
//the cooler flame
freeslot("SKINCOLOR_THECOOLERFLAME")
skincolors[SKINCOLOR_THECOOLERFLAME] = {
name = "TheCoolerFlame",
ramp = {49, 50, 52, 54, 34, 34, 34, 36, 37, 41, 42, 43, 44, 45, 199, 199},
invcolor = SKINCOLOR_VAPOR,
invshade = 8,
chatcolor = V_REDMAP,
accessible = true
}
M_MoveColorAfter(SKINCOLOR_THECOOLERFLAME, SKINCOLOR_FLAME)