Thanks, but I'm reffering to the state command, like: if player.mo.momz > -50*FRACUNIT the player.mo.state != S_PLAY_FALL or something (sorry if you don't understand me, english isn't my native language)
If I do the player change his current state to the fall state when his momz is below -50 fracunit how I do to change the new state to the original one when the player momz is above -50 fracunit?
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