Recent content by marievpyre

  1. marievpyre

    [Open Assets] Momentum+ - Mighty/Trip Bounce Fix

    Mighty's Hammer Drop now always sets speed to 0 for added precision. Landing during Mighty's Hammer Drop or performing Trip's Bounce now both always launch at the default Normal Speed if a direction is held, regardless of the build used. The reason for this is that there was no scenario in which...
  2. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Mighty/Trip Bounce Fix Read the rest of this update entry...
  3. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Slight Trip Rework Read the rest of this update entry...
  4. marievpyre

    [Open Assets] Momentum+ - Slight Trip Rework

    Trip can now Double Jump out of a Bounce. The mod no longer applies during Trip's Wall/Ceiling Cling, fixing a number of issues related to them. Landing on an enemy while Spinning now refreshes Trip's ability like every other character.
  5. marievpyre

    [Open Assets] Momentum+ - No Gravity Fix

    Fixed another bug where instances of Zero Gravity other than Egg Reverie Flight were disabled (mainly fixes Shadow's Chaos Snap).
  6. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: No Gravity Fix Read the rest of this update entry...
  7. marievpyre

    [Open Assets] Momentum+ - Ray Glide Landing Fix

    Fixed two bugs related to landing during Ray's Glide, one where holding Spin after exiting caused the player to roll and immediately cancel, and another that allowed you to enter Spinning during a Glide.
  8. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Ray Glide Landing Fix Read the rest of this update entry...
  9. marievpyre

    [Open Assets] Momentum+ - Air Momentum Rework Hotfix

    Removed the Friction changes for Min Dash and Max Dash, since they were inconsistent in the same manner as Tails' Flight steering changes from a previous version.
  10. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Air Momentum Rework Hotfix Read the rest of this update entry...
  11. marievpyre

    [Open Assets] Momentum+ - Air Momentum Rework

    Metal Sonic now gains speed when Flying during Dash Mode, instead of only while on the ground. Tails and Knuckles now gradually gain speed while Flying/Gliding if their vertical momentum is less than 0 (AKA when falling). This is done to make them closer to Metal Sonic in terms of speed gain...
  12. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Air Momentum Rework Read the rest of this update entry...
  13. marievpyre

    [Open Assets] Momentum+ - NTFR Patch Hotfix 2: The Sequel

    Fixed another bug in NoMomentum where Metal Sonic's Spin Dash wouldn't give him Dash Mode.
  14. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: NTFR Patch Hotfix 2: The Sequel Read the rest of this update entry...
  15. marievpyre

    [Open Assets] Momentum+ - NTFR Patch Hotfix

    Fixed a bug in NoMomentum where Metal Sonic's vertical acceleration would apply twice.
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