Mighty's Hammer Drop now always sets speed to 0 for added precision.
Landing during Mighty's Hammer Drop or performing Trip's Bounce now both always launch at the default Normal Speed if a direction is held, regardless of the build used. The reason for this is that there was no scenario in which...
Trip can now Double Jump out of a Bounce.
The mod no longer applies during Trip's Wall/Ceiling Cling, fixing a number of issues related to them.
Landing on an enemy while Spinning now refreshes Trip's ability like every other character.
Fixed two bugs related to landing during Ray's Glide, one where holding Spin after exiting caused the player to roll and immediately cancel, and another that allowed you to enter Spinning during a Glide.
Removed the Friction changes for Min Dash and Max Dash, since they were inconsistent in the same manner as Tails' Flight steering changes from a previous version.
Metal Sonic now gains speed when Flying during Dash Mode, instead of only while on the ground.
Tails and Knuckles now gradually gain speed while Flying/Gliding if their vertical momentum is less than 0 (AKA when falling). This is done to make them closer to Metal Sonic in terms of speed gain...
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