Recent content by marievpyre

  1. marievpyre

    Reveries

    Since you're updating the mod again, can you maybe add the ability to throw bombs as Fang by pressing Shield on the ground?
  2. marievpyre

    Reveries

    Can you please reply? I'm hoping that you'll at least fix the final issue in my first reply on this page, and I want to know if I'm holding out hope for nothing. Below is a mockup of the Amy change so you don't have to worry about that, though the animation is a bit slow and landing before the...
  3. marievpyre

    Reveries

    Aw man, does that mean you'll never implement the changes I suggested? I even removed a few like the Drill Claw and such so that they'd be easier to implement.
  4. marievpyre

    Reveries

    https://srb2classic.net/ Unrelated, but I also have a few suggestions for this mod if the creator is reading this. Can you allow Tails & Knuckles to use the Super Peel Out and the Drop Dash as well, since they don't currently have anything in their place? For Knuckles it should be as easy as...
  5. marievpyre

    Adventure Sonic (v1.9)

    I just tend to use all caps instead because not everything lets you use bold, and I try to be consistent in how I type. But yeah, in short, Sonic Team fumbled the bag by removing the Spin Dash from Unleashed. It led to at least a decade of people thinking the Boost formula and the...
  6. marievpyre

    Adventure Sonic (v1.9)

    It doesn't replace ANYTHING. If you're out of Boost in Sonic Rush, and you need to speed up from a standstill, what do you do? YOU SPIN DASH. You need to damage enemies on the move without any Boost? YOU ROLL. You need to go underneath a gap or into a tube? YOU ROLL. You need to gain speed down...
  7. marievpyre

    Adventure Sonic (v1.9)

    Here's the thing about that, and something that's ALWAYS pissed me off about the "Boost formula": THEY DIDN'T NEED TO BE SEPARATE IN THE FIRST PLACE. In Sonic Rush & Sonic Rush Adventure, you can Boost AND Spin Dash. Then when it was moved to 3D, they just took the Spin Dash out for NO REASON...
  8. marievpyre

    Adventure Sonic (v1.9)

    Then just add a Hybrid option. They already have that for graphics with SA1&SA2. That way they ARE still separate if the player chooses not to use it.
  9. marievpyre

    Adventure Sonic (v1.9)

    I can't deny that this mod is well made, and I wouldn't be able to do something this in-depth or polished myself, but there is a major issue I have with it: Why is Rush Mode even a separate mode in the first place? Why not just put the Boost on Custom1 and add Tricks to the main style? Bouncing...
  10. marievpyre

    [Open Assets] Momentum+ - Mighty/Trip Bounce Fix

    Mighty's Hammer Drop now always sets speed to 0 for added precision. Landing during Mighty's Hammer Drop or performing Trip's Bounce now both always launch at the default Normal Speed if a direction is held, regardless of the build used. The reason for this is that there was no scenario in which...
  11. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Mighty/Trip Bounce Fix Read the rest of this update entry...
  12. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: Slight Trip Rework Read the rest of this update entry...
  13. marievpyre

    [Open Assets] Momentum+ - Slight Trip Rework

    Trip can now Double Jump out of a Bounce. The mod no longer applies during Trip's Wall/Ceiling Cling, fixing a number of issues related to them. Landing on an enemy while Spinning now refreshes Trip's ability like every other character.
  14. marievpyre

    [Open Assets] Momentum+ - No Gravity Fix

    Fixed another bug where instances of Zero Gravity other than Egg Reverie Flight were disabled (mainly fixes Shadow's Chaos Snap).
  15. marievpyre

    Momentum+

    marievpyre updated Momentum+ with a new update entry: No Gravity Fix Read the rest of this update entry...
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