Recent content by malom

  1. malom

    [Open Assets] SRB2 : Project Junio

    https://mb.srb2.org/threads/emblem-hunt.36985/ That can help until the next update
  2. malom

    [Open Assets] SRB2 : Project Junio

    I will ask the staff for permission to use the teleporters of the oldc 2023 1752163996 After reading all these suggestions I realize that I should have done a beta test before releasing the mods. 1752164101 I was Lazy and I didn't want to make another hub that's why 1752164310 I really need...
  3. malom

    [Open Assets] SRB2 : Project Junio

    oh I didn't get any positive feedback from this level in particular that's why I made this decision so if you say it has potential I might improve it 1752009863 Good to know, I didn't think it could be a problem, it will be fixed in update 1.0.0.0.0.0.0.0 1752009926 I don't know how to set...
  4. malom

    [Open Assets] SRB2 : Project Junio

    malom updated SRB2 : Project Junio with a new update entry: Hot fix missing texture Read the rest of this update entry...
  5. malom

    [Open Assets] SRB2 : Project Junio - Hot fix missing texture

    Hot fix missing texture
  6. malom

    [Open Assets] SRB2 : Project Junio

    I don't think it's a good level. It's the first level I've done so compared to the other ones it's the weakest and probably where a lot of people will stop playing the mod if it's not removed because it's frustrating. 1751997736 I would love to listen to your suggestions
  7. malom

    [Open Assets] SRB2 : Project Junio

    malom updated SRB2 : Project Junio with a new update entry: Sunset grove remove // texture resize // Now work with 2.2.15 Read the rest of this update entry...
  8. malom

    [Open Assets] SRB2 : Project Junio - Sunset grove remove // texture resize // Now work with 2.2.15

    Sunset grove is no longer a requirement to progress . it may be replace in a another update
  9. malom

    [Open Assets] SRB2 : Project Junio

    malom updated SRB2 : Project Junio with a new update entry: audio level now loop // reduced the number of emblems needed to unlock earlier levels Read the rest of this update entry...
  10. malom

    [Open Assets] SRB2 : Project Junio - audio level now loop // reduced the number of emblems needed to unlock earlier levels

    to-do list -> revamp the hub -> improve visibility and add indicators in the maps so that the player gets lost less -> I would need help with the textures, some of them cause crashes.
  11. malom

    [Open Assets] SRB2 : Project Junio

    This is why the mod is stuck on 2.2.13. If anyone knows how to fix it, I would appreciate some help. 1751913693 This is my mistake due to inattention for the name and for the save problem it only happen when you try to play on android (it wasn t made with that port in mind )
  12. malom

    [Open Assets] SRB2 : Project Junio 1.0.0.0

    https://mb.srb2.org/threads/emblem-hunt.36985/ Embark on a brand new adventure in the no_name zone . Explore a massive, interconnected hub world as you hunt for emblems, and unlock new zones. Don't rush it take your time Designed with OpenGL This mod can help you if you have lags: GS_OptiMenu...
  13. malom

    [Open Assets] SRB2 : Project Junio

    malom submitted a new resource: SRB2 : Project Junio - SRB2 with a different style of level design base on speed and reflex Read more about this resource...
  14. malom

    =CLOSED= [GS] Grind Rails - Public pre-release bugtest & feedback server

    The rails are the main gimmick of the last level, the others have them but very little. I had not made them with the rails in mind 1749838172 Don't worry, it's not rushed and I've already tried to submit it twice but I couldn't because of copyright issues.
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