I will ask the staff for permission to use the teleporters of the oldc 2023
1752163996
After reading all these suggestions I realize that I should have done a beta test before releasing the mods.
1752164101
I was Lazy and I didn't want to make another hub that's why
1752164310
I really need...
oh I didn't get any positive feedback from this level in particular that's why I made this decision so if you say it has potential I might improve it
1752009863
Good to know, I didn't think it could be a problem, it will be fixed in update 1.0.0.0.0.0.0.0
1752009926
I don't know how to set...
I don't think it's a good level. It's the first level I've done so compared to the other ones it's the weakest and probably where a lot of people will stop playing the mod
if it's not removed because it's frustrating.
1751997736
I would love to listen to your suggestions
malom updated SRB2 : Project Junio with a new update entry:
Sunset grove remove // texture resize // Now work with 2.2.15
Read the rest of this update entry...
malom updated SRB2 : Project Junio with a new update entry:
audio level now loop // reduced the number of emblems needed to unlock earlier levels
Read the rest of this update entry...
to-do list
-> revamp the hub
-> improve visibility and add indicators in the maps so that the player gets lost less
-> I would need help with the textures, some of them cause crashes.
This is why the mod is stuck on 2.2.13.
If anyone knows how to fix it, I would appreciate some help.
1751913693
This is my mistake due to inattention for the name and for the save problem it only happen when you try to play on android (it wasn t made with that port in mind )
https://mb.srb2.org/threads/emblem-hunt.36985/
Embark on a brand new adventure in the no_name zone . Explore a massive, interconnected hub world as you hunt for emblems, and unlock new zones.
Don't rush it take your time
Designed with OpenGL
This mod can help you if you have lags: GS_OptiMenu...
malom submitted a new resource:
SRB2 : Project Junio - SRB2 with a different style of level design base on speed and reflex
Read more about this resource...
The rails are the main gimmick of the last level, the others have them but very little. I had not made them with the rails in mind
1749838172
Don't worry, it's not rushed and I've already tried to submit it twice but I couldn't because of copyright issues.
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