More wip (things have been slow lately)
Everything here subject to change
His collar is currently too small, gonna fix that among other things. There's a lot I'm debating here, he's a very important asset after all.
Agree, it'll be nice to finally let people use these models once I'm finished.
For the record, I have always used Blender for my models even for my md2 models back in SRB2 2.1. It's just better software in every way even before the Blender 2.8 update vastly improved Blender itself. For most of...
Hi, sorry, this isn't a model, but I found a texture test I did in 2022, so before this thread was started. If things go well I'd love to make a finished, playable map someday (I don't count the test map lol)
After 5 years of putting it off, Eggman begins
No textures yet, I like to test this stuff in-game before I commit since textures are the most labor intensive part:
I would absolutely love to. I love the Chaotix especially. I'm also friends with a lot of people in Team Combi-Rings (and I'm technically a member of it myself lol)
I do still have to balance life stuff. Characters are among the hardest things for me to model. Not just in terms of complexity of...
I know this message will get buried at some point, but seeing as I'm going to finish this pack this year, it probably won't matter lol
You guys are free to ask if I can support mods. Just as long as you know that I'm also free to say no. Please note that I'm only doing official SEGA characters...
If it gets updated, I'll update the model to support it.
And yes, I plan on making the model pack an open asset, as well as releasing the source files so people can pick them apart, make their own edits, study them, etc
Greetings friends. It has been almost 2 years since I last worked on anything SRB2 related. I got a new job, moved to a new place, but that doesn't matter here. What matters is that I'm picking things up again. And I want to try to finish this pack this year.
First thing I did to get the rust...
I'll look into it, though if there are any direct conflicts between vanilla and reveries, I'm going to favor vanilla since that's what most people use.
It's refreshing seeing someone try to push SRB2 maps to their visual limits, especially when there are so many gorgeous Doom maps these days.
I'm most impressed by the little details like the checker tiles using different lighting based on their angle. It's stuff like that I've thought about as...
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