Recent content by Latius

  1. Latius

    [Reusable] Daytona Kart (Version 1.8)

    With the news that Kart v2 is now Buttnic's Ring Racers, I am making plans to work on a version for that when it comes out. Just... ...Wait, where the heck is the test car? And why is Kart Rush's test bomb gone as well? And why is there a note by a certain IR regarding the fact that they need...
  2. Latius

    [Script] [V4.1] Wipezones

    Heh, I was looking through my projects, and I remember when I was intending to make Upsurge Survival (based on the modes in BallisticNG) in Kart, but as people have pointed out, it's so similar to WipeZones that in a sense, making it would mostly be a HUD alteration. True, there are between...
  3. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    Does that answer your question?
  4. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    That would be the latter - the generic character STR/MAG increase.
  5. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    Right now, it would require a Lua addon, because there are six tables that would need details added to: "healthdata" contains all the stats for a character's HP - a line of which would read like so: ["sonic"] = {22, 12, 5, 4, 40000}, This line (for Sonic) gives him the starting 22HP, the...
  6. Latius

    [Reusable] Daytona Kart (Version 1.8)

    Yeah, I'm sure me and LunarRay can sort that out
  7. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    Each character has their own stats, but I can give the default values for a character that doesn't have their stats coded in naturally: HP starts at 20, and increases by 10 per Chaos Emerald, 10 per boss defeated, and 5 for every level up of 60,000 points. RP starts at 4, and increases by 1 per...
  8. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    There is, but... Right now, KHBlast is on indefinite hiatus.
  9. Latius

    [Reusable] Daytona Kart (Version 1.8)

    This is a notification that after some consideration, I'm making DaytonaKart more of a joint project with LunarRay, partly due to real life issues and partly because working solo on this as I was in the past isn't exactly the most fun thing to do.
  10. Latius

    [Reusable] Daytona Kart (Version 1.8)

    Just so you know, right now I'm waiting for Kart 2.0 to come out, because I know I'll have to adjust the code quite a bit for that, especially with the Position stuff and such. In fact, I may rewrite the code with some help to make it smoother.
  11. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    Technically, it can be, but some modification would need to be made. I will admit, I've yet to make it where a character could plug and play just yet.
  12. Latius

    Srb2 Riders for 2.2 Development Logs

    Indeed we do. And I'm going to drop this tibit - while we are doing things in more Riders-style, SRB2 will have a place in it. Speaking of...
  13. Latius

    Srb2 Riders for 2.2 Development Logs

    Given that the new HUD style is shown off, I will now share these concepts I had for the HUD, in order to show how it evolved over time. 1) This was the original HUD design I had, retaining the original style in a way. 2) This was one of the first redesigns I did, moving bits around to...
  14. Latius

    [Reusable] Daytona Kart (Version 1.8)

    Latius updated Daytona Kart (Version 1.8) with a new update entry: V1.8 - the LunarRay/USA XRD Update Read the rest of this update entry...
  15. Latius

    [Reusable] Daytona Kart (Version 1.8) - V1.8 - the LunarRay/USA XRD Update

    It's finally here. Version 1.8: This update features the specially made LRayMAX Hud Style, which takes inspiration from Outrun 2 and Sonic Riders, while keeping the speed and HP gauges from the BattleMania HUD style. This HUD style was released early to the LunarRay servers, as it was...
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