Recent content by ⛧Labyrinthia⛧

  1. ⛧Labyrinthia⛧

    Extracting a wad file

    For WAD files I'm afraid you're out of luck. I do know XWE is another tool that can manipulate WADs but I'm neither familiar with or know if it has an android port. Your best bet is probably asking for a friend with computer access to extract them for you and send the files back. Going into the...
  2. ⛧Labyrinthia⛧

    I'm VERY new when it comes to modding and making addons.

    First and foremost, welcome! There's many types of addons: Maps, Sprite Replacements, Lua, Characters, etc. Depending on what your interests, or your skillsets are, you'll need to check different resources. Regardless of what you'll specialize in, you'll find yourself using SLADE (in case...
  3. ⛧Labyrinthia⛧

    How can you make shields drown the player?

    Not exactly sure on this either, but if I were to take an educated guess I'm assuming hard-setting pw_underwater to 0 every thinkframe is somehow preventing the player from drowing since it'll never tick down anyway? (I'm not familiar with how that power works so this could be a very long shot)...
  4. ⛧Labyrinthia⛧

    spindash script

    While not strictly necessary to have your code work, I implore you, please ident your code, it'll make it easier for you to work through errors and help people tenfold when they're trying to help you with your code snippets. What I caught here was two cases of certain sections of your code...
  5. ⛧Labyrinthia⛧

    help

    Out of curiosity, what are you trying to do exactly? And in what situations do you want this cooldown to kick in? I ask this because this, using the previous answer as basis, effectively works like a pseudo-cooldown: local function DmgRoll(player) --Named it loosely from what I've assumed the...
  6. ⛧Labyrinthia⛧

    How to make functions in tables and have them sync

    I'm not familiar with RSNEO nor Battle, but could you be a little more specific? Because... This should be working. And from the little tests I ran before replying the concept worked fine? If that's not what you meant could you try to fill me in a little more? 1677715799 I'm not familiar...
  7. ⛧Labyrinthia⛧

    how can i make it the player can only use this ability once?

    player.mo should be inside P_IsObjectOnGround(), not player.
  8. ⛧Labyrinthia⛧

    how can i make it the player can only use this ability once?

    First of all, you should really explain what exactly you're trying to do and what is the intended behavior. I can kinda sorta work out what this might be trying to do but I can't be certain unless you yourself explain what you're trying to do with this. Which brings me to the other point...
  9. ⛧Labyrinthia⛧

    [Open Assets] Shield Storage

    Labyrinthia updated Shield Storage with a new update entry: 2.1 Update! Compatibility changes and console commands. Read the rest of this update entry...
  10. ⛧Labyrinthia⛧

    [Open Assets] Shield Storage - 2.1 Update! Compatibility changes and console commands.

    Relatively sooner than what I expected but here we are! Let's get going. :blink: CROSS-ADDON COMPATIBILITY Should be easier now to make custom shields to work with this. Instead of having to edit the lua directly now all you need to do is create a config (or text) file in your...
  11. ⛧Labyrinthia⛧

    [Open Assets] Shield Storage

    It's less about a compatibility issue and more that I specifically made it to be that way! The stored shields are cleared on player spawn (and player death...and when they get the PF_FINISHED flag). I'm gonna roll out an update with a couple CVars to make it more flexible in the foreseeable...
  12. ⛧Labyrinthia⛧

    where can i learn lua?

    Speaking from my own personal experience with Lua (and programming as a whole), experimenting is key! Surely, you'll find the Lua's reference manual, and x number of tutorials useful, however there's only so much watching tutorials and reading concepts will do without proper practice. It also...
  13. ⛧Labyrinthia⛧

    What modding program should I use? (If there are any)

    You're definitely gonna want to use SLADE one way or the other, yeah. It's quite literally made for creating and editing mods made for games in the DooM engine. Personally I don't like SLADE's code editor , and any code editor that has Lua syntax highlighting should do the job anyway. But if...
  14. ⛧Labyrinthia⛧

    Chaos Emerald abilities upon obtention ?

    Not easily, but it's not impossible. Talking in hypotheticals you'd have to override how the game handles doing super transformations to include your own logic (assuming you mean you want both the default super transformation and your own to have the same criteria, i.e 7 Emeralds and 50 or more...
  15. ⛧Labyrinthia⛧

    [Open Assets] Shield Storage

    Labyrinthia submitted a new resource: Shield Storage - Store and exchange shields on the go! Read more about this resource...
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