Recent content by JFG107

  1. J

    November/December 2009 Voting

    Might as well give this a try. Dark Forest Zone 0/10 I don't have much to say about this one. Way too short, It's nothing but Snailers firing at you and platforming over a huge death pit and all of the platforms are the same height. It looks like a thirty minute job on SRB2DB. Cloud Cradle...
  2. J

    [Open Assets] Forest Fortress Zone (scr_forestfortresszone.wad)

    The graphics are IMPRESSIVE!!! The whole level for the most part feels beautiful. This is one of the most breathtaking levels I've seen. This would make an excellent first stage since the difficulty is pretty easy. Not only are the graphics great, For the most part, Going through the level felt...
  3. J

    Skybound Rapids 1 (sc_SRZ1b6.wad)

    This level has a good start, but it needs a lot of work. When I played the level, it looked like blue was the only color I saw. Just about everything was blue. The whole level felt the same, too, with no change in gameplay or graphics. Speaking of gameplay, I ended up going around in circles...
  4. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    Sorta Update 11/14/09 I have more screenshots of the new ASZ1, which I want to submit to the OLDC. This time, they're of the path anyone can take. You start with 2D, but not for long. I feel like this is overused, but it's in 2D this time. In the background is the Knuckles-only path...
  5. J

    Scr_Neocanyon.wad

    The first act is pretty nice. I really like it in terms of gameplay (mostly). It was very balanced and there was enough challenge for a "first level". However, in the section where you snake around with the GFZ textures, It got a little repetitive. My only main problem is the graphics. It seems...
  6. J

    Frostbite Factory Zone

    What I noticed from the video is that it seems like you go around in circles. This can be very confusing. I also have to agree that It's easy to get lost if you don't know which blocks are bustable and which ones are not. Also, in the beginning, I noticed that the water was a little off in terms...
  7. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    I have some more pictures of the new ASZ1. It's about 20-30% done, but I've started all three character-specific paths. I'm uploading these now because I want some input about gimmicks and level size. Well, here they are: The crushers are returning. Is this wide enough? I have a feeling that...
  8. J

    SonicQuest - Beta 0.6 [mtf_sonicquest_beta06.wad]

    I actually don't mind the new textures when compared to the old ones. However, I found it a little weird that there are single flowers on top of each rock spire. Also, you should use the lighter cliff texture that you used on the rocks for the spires. It will help them stand out when compared to...
  9. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    Where is this at? I'm pretty sure I fixed this already.
  10. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    Did you explore at all? For PFZ1, there are three main paths in the beginning of the level. two of them are obvious if you do a little exploring, but the third takes a bit more. Also, there are plenty of secrets and shortcuts distributed throughout the level. As for PFZ2, while I agree with...
  11. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    I've decided to scrap ASZ1 and start over, since no texture change can remove all of the blandness. I have some pictures of the new ASZ1. This new level will have: -4 paths. One for each character and one for everyone. -2D Mode on one of the paths -Less blandness -Recycled sections from the...
  12. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    Update: 10/17/09 I'm still here, and the new version is out. I've been busy with school so I haven't much time to work on this. These are some changes, but before I list them, I'll take the time to reveal the name of the level pack. It is called Secrets of the Emerald Temples. It's the current...
  13. J

    Run Time Error '5'

    I'm trying to save one of my maps in SRB2 Doom Builder and when it's trying to build the nodes, it's giving me a message "Run Time Error '5'; Invalid procedure call or argument." Afterwards, it erases the map from the wad. I tried saving the map to a new wad, but it gives me the same message...
  14. J

    SonicQuest - Beta 0.6 [mtf_sonicquest_beta06.wad]

    Jade Hill Zone Both acts really looked and played the same for the most part. My biggest observation is that there are WAY too many crawlas. Also some parts of the level are too bland and need more scenery. There are some areas that should be jump-able but are not. Overall, this level is okay...
  15. J

    Secrets of the Emerald Temples (was PFZ) (scr_SotETv01) (Update 10/17/09)

    ASZ Act 2 Beta is fixed. Download the second RAR.
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