-- Fixes/QoL (THE ENTIRE UPDATE) --
- Slide acts as a "tumble" of sorts for combos, doesn't give points nor takes rings/shields
when landed
- Boost drains faster
- Stomp has a 5 second cooldown
- Rush Mode and Walljump are disabled
- Sonic Wave is now only usable in the ground and it's...
I gave tails some changes
- the 2006 hud now has a stamina bar for his flight, altough 2 bars at once looks a little off idk if make it so the bar is for the cannon's energy instead
- reduced actionspd to 90
- increased flight time from 2 seconds to 3
The Dummy Ring Bomb is now the BattleMod move (its no longer in the base moveset thanks to this change)
if you have under 20 rings, you straight up can't use it for balancing
MY FINAL DECISION
Spindash stays but you'll have to press your spin move then jump while holding spin (except ray, he gets to use it like the vanilla chars cuz he has nothing else binded to spin)
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Also yeah i made an addon for that, i'll add it on the downloads on release if i can
Thank you!
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Idek how that even happens, might be due to a lot of objects, i'll try fixing that
update: it doesn't even happen for me, nor in sp nor in mp
Replaced boost swipe with quick accent from heroes (it essentially works the same but only usable when flying) to avoid too much similarity with another tails i may release (it'll be a charpack, not finished yet!)
Do yall lwk mind if peelout's uncontrollable in the base maps? (its too fast to even control it, anything to surpass x sonic i guess)
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aerial skeedadle
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Since this is where i got boost from, might as well rework airdash to make it more similar to this and make mach mode...
I removed knux's hammer punch cuz drill dive exists
i also wanna do something similar to tails, moving one of his moves to a battlemod support move, should i move arm cannon or drb?
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