While I miss Techno Legacy Zone's green goop I prefer Final Demo Zone, I just wished they'd replace ugly knuckles with a sign post so the map doesn't become a complete waste of time in race
not sure if this is known already but having Alt Knuckles added nerfs the dashmode of all the other characters (Metal Soinc, Junio Sonic, Metal Knuckles)
JABSphere94 updated [Circuit] HydroWing Zone - VERSION 1.3 with a new update entry:
The map pack update [JabOLDC_Circuit-v1]
Read the rest of this update entry...
- adjusted friction movement of explosive punch
- battle spheres can now spawn on infinity ring locations
- piko spin's speed now scales with Amy if going at faster speeds
- Metal Sonic should now be using his charge sprites during his battle ability
- combat roll will now always damage...
JABSphere94 updated Battle Mod JAB Edition with a new update entry:
Update V1.3.7 fixes for 2.2.15 and balance changes
Read the rest of this update entry...
JABSphere94 updated Battle Mod JAB Edition with a new update entry:
Update v1.3.6 ring chip damage rework and wall combos
Read the rest of this update entry...
- rings will drop from ring chip damage
- wall combos added
- fixed dashmode spawning turbulence from no speed
- dashmode now deals deal twice as much ring chip damage
- fixed players getting stuck in solid collision objects
- fixed hitboxes and ring spark field popping team boxes
-...
Welcome to JAB's arbitrary ratings
I will be rating these maps based on the following categories...
comp: how good is the collectable placement and how well it plays in the competition gametype
race: how good it is to speed through or how fun it is to race with other players
single: how good...
not sure if you know already but Veph's projectiles gets stuck in pending removal this is usually caused by P_SpawnGhostMobj being used on something that is not a player
- fixed an issue where characters with no battle support can break collisions
- fixed a bug where touching bashables could drain rings
- fixed knuckles being able to glide out of air dodge
- power springing is nerfted while holding the flag/diamond
- dashmode's sweet spot attack decreased to 1 defense increased to 2
- reduced max charge of spindash if holding flag/diamond
- rings now take chip damage to collision based attacks (loosely inspired by ring racers)
- collision...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.