1st. Falcon Emissary Zone
2nd. Hollow Hill Zone
3rd. Ante-Station Zone
4th. Mercury Mine Zone
5th. Ridge Rapids Zone
6th. Zaxel's Thunder Yard
7th. Abyss Caverns Zone
8th. Teal Tundra Zone
9th. Lava Temple
10th. Bombastic Beach Zone
11th. Drenched Dam Zone
12th. Fort Sunset Zone
Not sure if you've been told, but bread's already been working on sprites for a Vector mod (+ a few others). Don't know if I'm allowed to post their sprites here, but to give you an idea of what they're doing, they're all based on a sprite created by MotorRoach. Maybe you wanna take some notes...
screenshot from inazuma's work-in-progress shadow mod
Ha-ha funny aside, this is actually pretty cool??? Can't play much at the moment but something about skipping around for a bit of extra speed, charging missing texture blades and jumping in the air's kinda fun.
This needs some work.
First of all, Knuckles' jump sound plays when you roll into the ground from a dive boost:
It also has a chance of keeping the glide state, and jumping from it will technically make you jump, but it'll simply take you out of it.
Second of all, was this intentional...
Fun fact, there's a simpler way for just changing up abilities and character flags! Just write a txt file in the style of a normal character S_SKIN, only with the things you wanna change. It would look something like this:
Put it in a PK3 or WAD file and name it "P_SKIN". If you did it right...
I think this deserved all the hype it got! The gameplay's great, the sprites are chrispy as always and the social features (emote wheel, dances, etc) weren't necessary, but it makes multiplayer a lot more enjoyable.
I don't see how his tails could be much of a problem. Correct me if I'm wrong...
I think the jump stretch should be faster and the fall squish be more subtle. Looks really strange as it is right now.
Not a necessity, but I think the aura should fade out and get brighter with more charge. I also think you should add a small power gain effect, like light speed charging in...