Recent content by Honey Bee

  1. Honey Bee

    P_SKIN suddenly not working

    the skin folder shouldn't be in the 'Sprites' folder, i think the game is reading all these files there as sprites
  2. Honey Bee

    map header help

    can you show the error?
  3. Honey Bee

    How do I make a SOC object

    you have to freeslot the sprite, just type SPR_DODO
  4. Honey Bee

    Ability works, but for some reason it gives me a warning.

    you are not setting PF_THOKKED in the pflags i think, just do player.pflags = $|PF_THOKKED
  5. Honey Bee

    Ability works, but for some reason it gives me a warning.

    you should put player.mo.momz instead of player.momz
  6. Honey Bee

    need help on Custom HUD :c

    use the hook "HUD" or hud.add(), the library: https://wiki.srb2.org/wiki/Lua/Functions#HUD_library and the hook: https://wiki.srb2.org/wiki/Lua/Hooks#HUD examples: hook: addHook("HUD", function(v) v.drawString(0, 0, "Hello!") // Draws "Hello!" on the screen end) hud.add: local function...
  7. Honey Bee

    Color pack help

    there is a error in line 10, it should be "freeslot" instead of "reeslot"
  8. Honey Bee

    Help with a constant

    how INFLIVES works? i tried player.lives & INFLIVES and player.lives == INFLIVES and it didn't work, any help is greatly appreciated. for the context i want my HUD to display a infinite symbol when lives is infinite, and i can't find a way to check if it's infinite or not.
  9. Honey Bee

    SRB2 Cannont play my replaced music

    try naming the audio file O__SUPER.
  10. Honey Bee

    Script editor in Zone Builder not working??

    try saving the level wad first, and then open the script editor.
  11. Honey Bee

    i need help

    this code doesn't even do anything lol, you should start with simple things and then do the difficult ones and also don't use AI.
  12. Honey Bee

    [Open Assets] simple reusable double jump

    i found a bug that instead of setting the momz value it's adding to it example: here is the fixed code: // The argument 2 in the P_SetObjectMomZ is for adding to the MomZ, use false or just don't put anything to disable it P_SetObjectMomZ(player.mo, (10*player.jumpfactor))...
  13. Honey Bee

    need help on Custom HUD :c

    idk if you still need this, but use drawScaled (https://wiki.srb2.org/wiki/Lua/Functions#v.drawScaled). (you will need to multiply the X and Y values by FRACUNIT, and scale use FRACUNIT, like: FRACUNIT / 2 = 0.5 of the original size or FRACUNIT = 1 the original size)
  14. Honey Bee

    help

    idk, sorry
  15. Honey Bee

    help

    try using player.pflags, here is the constants (https://wiki.srb2.org/wiki/Constants#Internal_player_flags_(PF_*)), you can use PF_SPINNING in this case, like: player.pflags = $|PF_SPINNING and also don't forget to put the check if the player is already spinning if not(player.pflags & PF_SPINNING)
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