Little update - sorry If its taking a REALLY LONG time but I'm currently taking a break, since I want to finish school and learn LUA coding to its fullest. Thanks for the patience.
I'll try that, even though when I usually import sprites, they work normally without converting them.
But I will still try it, thanks for the suggestion.
That's a very interesting question.
I don't really know, because every time I tried putting the Rayman md2 model on any character, the animations were corrupted.
So I think there will need to be some fixes on the models animations.
Hey, does anyone by chance know why the Character Selection screen sprites of some of my custom characters look corrupted?
I'll provide screenshots when I can.
Yeah, I also don't plan on leaving the project anytime soon, even though progress is really slow.
And I feel like that's because of the sprites more than anything.
I might know how to solve your problem. When you load the add-on into the game, open the console. There should be written "new skin added 'name of character'" or something like that.
Grab the name and insert it (all caps) in your models.dat file, along with the directory of the model you wanna use.
here i am! after almost 2 weeks (or more...?) of not replying to anything! (i had a fever, then got busy with school) but im fine now, so i can continue on the Add-on.
regarding the updates about Rayman... i updated the sprites as i said i would, and fixed some coloring issues on Rayman's shirt.
ok- so, i did some digging through the internet... and i found the updated version! (1.2)
about the older one, though, i think it was the file from both the mod folder and the game folder itself, because even if i deleted the line with "playerobject_endsuper" the same error just kept popping...
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