It all started when Nintendo and Sony partnered to make an add-on for the SNES, the Nintendo PlayStation. Nintendo ditched Sony and partnered with Philips instead, the add-on never came to fruition, but the other part of the deal did, Philips got to make their own Mario game, "Hotel Mario". Sony continued to develop the PlayStation, and Sega now feeling the pressure from a new competitor rushed their next 32-bit console which would be sold for $399. The PlayStation was "$299" the price heard 'round the world. Equal in power, better in price, and a bigger library, the PlayStation was the obvious 32-bit choice. Sega made the 32x, an add-on for the Genesis they hoped would be a cheaper alternative for 32-bit games, but ultimately this divided their workforce and made both consoles fail. They tried to make a comeback with the impressive Dreamcast, but it was no use. Hotel Mario, not Super Mario 64, was the Mario game that by it's very existence, killed Sega.